Text overlay, android buttons

This commit is contained in:
saschawillems 2016-06-04 13:35:52 +02:00
parent 3d60342be0
commit 2c8d63e0b4

View file

@ -397,6 +397,7 @@ public:
zoomSpeed = 2.5f; zoomSpeed = 2.5f;
rotationSpeed = 0.5f; rotationSpeed = 0.5f;
rotation = { -182.5f, -38.5f, 180.0f }; rotation = { -182.5f, -38.5f, 180.0f };
enableTextOverlay = true;
title = "Vulkan Example - Skeletal animation"; title = "Vulkan Example - Skeletal animation";
cameraPos = { 0.0f, 0.0f, 12.0f }; cameraPos = { 0.0f, 0.0f, 12.0f };
} }
@ -476,27 +477,6 @@ public:
} }
} }
void draw()
{
// Get next image in the swap chain (back/front buffer)
VK_CHECK_RESULT(swapChain.acquireNextImage(semaphores.presentComplete, &currentBuffer));
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
// Command buffer to be sumitted to the queue
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
// Submit to queue
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
VK_CHECK_RESULT(swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete));
VK_CHECK_RESULT(vkQueueWaitIdle(queue));
}
// Load a mesh based on data read via assimp // Load a mesh based on data read via assimp
// The other example will use the VulkanMesh loader which has some additional functionality for loading meshes // The other example will use the VulkanMesh loader which has some additional functionality for loading meshes
void loadMesh() void loadMesh()
@ -935,6 +915,7 @@ public:
// Vertex shader uniform buffer block // Vertex shader uniform buffer block
createBuffer( createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboVS), sizeof(uboVS),
nullptr, nullptr,
&uniformData.vsScene.buffer, &uniformData.vsScene.buffer,
@ -947,6 +928,7 @@ public:
// Floor // Floor
createBuffer( createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboFloor), sizeof(uboFloor),
nullptr, nullptr,
&uniformData.floor.buffer, &uniformData.floor.buffer,
@ -999,6 +981,17 @@ public:
memcpy(uniformData.floor.mapped, &uboFloor, sizeof(uboFloor)); memcpy(uniformData.floor.mapped, &uboFloor, sizeof(uboFloor));
} }
void draw()
{
VulkanExampleBase::prepareFrame();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
void prepare() void prepare()
{ {
VulkanExampleBase::prepare(); VulkanExampleBase::prepare();
@ -1037,7 +1030,35 @@ public:
void changeAnimationSpeed(float delta) void changeAnimationSpeed(float delta)
{ {
skinnedMesh->animationSpeed += delta; skinnedMesh->animationSpeed += delta;
std::cout << "Animation speed = " << skinnedMesh->animationSpeed << std::endl; }
virtual void keyPressed(uint32_t keyCode)
{
switch (keyCode)
{
case 0x6B:
case GAMEPAD_BUTTON_R1:
changeAnimationSpeed(0.1f);
break;
case 0x6D:
case GAMEPAD_BUTTON_L1:
changeAnimationSpeed(-0.1f);
break;
}
}
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
{
if (skinnedMesh != nullptr)
{
std::stringstream ss;
ss << std::setprecision(2) << std::fixed << skinnedMesh->animationSpeed;
#if defined(__ANDROID__)
textOverlay->addText("Animation speed: " + ss.str() + " (Buttons L1/R1 to change)", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
#else
textOverlay->addText("Animation speed: " + ss.str() + " (numpad +/- to change)", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
#endif
}
} }
}; };
@ -1049,16 +1070,6 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
if (vulkanExample != NULL) if (vulkanExample != NULL)
{ {
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam); vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
if (uMsg == WM_KEYDOWN)
{
switch (wParam)
{
case VK_ADD:
case VK_SUBTRACT:
vulkanExample->changeAnimationSpeed((wParam == VK_ADD) ? 0.1f : -0.1f);
break;
}
}
} }
return (DefWindowProc(hWnd, uMsg, wParam, lParam)); return (DefWindowProc(hWnd, uMsg, wParam, lParam));
} }