Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections
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d73afe2a7d
commit
2e5af6a9fb
32 changed files with 717 additions and 985 deletions
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@ -19,6 +19,7 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "vulkanbuffer.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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@ -68,7 +69,7 @@ public:
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vkMeshLoader::MeshBuffer quad;
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} meshes;
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vkTools::UniformData uniformDataVS;
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vk::Buffer uniformBufferVS;
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struct {
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glm::mat4 projection;
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@ -105,7 +106,7 @@ public:
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vkDestroyCommandPool(device, compute.commandPool, nullptr);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.quad);
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vkTools::destroyUniformData(device, &uniformDataVS);
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uniformBufferVS.destroy();
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textureLoader->destroyTexture(textureColorMap);
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textureLoader->destroyTexture(textureComputeTarget);
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}
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@ -439,7 +440,7 @@ public:
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graphics.descriptorSetPostCompute,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformDataVS.descriptor),
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&uniformBufferVS.descriptor),
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// Binding 1 : Fragment shader texture sampler
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vkTools::initializers::writeDescriptorSet(
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graphics.descriptorSetPostCompute,
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@ -458,12 +459,6 @@ public:
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1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &graphics.descriptorSetPreCompute));
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VkDescriptorImageInfo texDescriptorBaseImage =
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vkTools::initializers::descriptorImageInfo(
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textureColorMap.sampler,
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textureColorMap.view,
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VK_IMAGE_LAYOUT_GENERAL);
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std::vector<VkWriteDescriptorSet> baseImageWriteDescriptorSets =
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{
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@ -472,13 +467,13 @@ public:
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graphics.descriptorSetPreCompute,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformDataVS.descriptor),
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&uniformBufferVS.descriptor),
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// Binding 1 : Fragment shader texture sampler
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vkTools::initializers::writeDescriptorSet(
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graphics.descriptorSetPreCompute,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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1,
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&texDescriptorBaseImage)
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&textureColorMap.descriptor)
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};
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vkUpdateDescriptorSets(device, baseImageWriteDescriptorSets.size(), baseImageWriteDescriptorSets.data(), 0, NULL);
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@ -713,14 +708,14 @@ public:
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void prepareUniformBuffers()
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{
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// Vertex shader uniform buffer block
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createBuffer(
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(uboVS),
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&uboVS,
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&uniformDataVS.buffer,
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&uniformDataVS.memory,
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&uniformDataVS.descriptor);
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&uniformBufferVS,
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sizeof(uboVS)));
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// Map persistent
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VK_CHECK_RESULT(uniformBufferVS.map());
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updateUniformBuffers();
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}
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@ -736,10 +731,7 @@ public:
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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uint8_t *pData;
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VK_CHECK_RESULT(vkMapMemory(device, uniformDataVS.memory, 0, sizeof(uboVS), 0, (void **)&pData));
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memcpy(pData, &uboVS, sizeof(uboVS));
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vkUnmapMemory(device, uniformDataVS.memory);
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memcpy(uniformBufferVS.mapped, &uboVS, sizeof(uboVS));
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}
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void draw()
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