Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections

This commit is contained in:
saschawillems 2016-12-24 12:48:01 +01:00
parent d73afe2a7d
commit 2e5af6a9fb
32 changed files with 717 additions and 985 deletions

View file

@ -19,6 +19,7 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
@ -68,7 +69,7 @@ public:
vkMeshLoader::MeshBuffer quad;
} meshes;
vkTools::UniformData uniformDataVS;
vk::Buffer uniformBufferVS;
struct {
glm::mat4 projection;
@ -105,7 +106,7 @@ public:
vkDestroyCommandPool(device, compute.commandPool, nullptr);
vkMeshLoader::freeMeshBufferResources(device, &meshes.quad);
vkTools::destroyUniformData(device, &uniformDataVS);
uniformBufferVS.destroy();
textureLoader->destroyTexture(textureColorMap);
textureLoader->destroyTexture(textureComputeTarget);
}
@ -439,7 +440,7 @@ public:
graphics.descriptorSetPostCompute,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformDataVS.descriptor),
&uniformBufferVS.descriptor),
// Binding 1 : Fragment shader texture sampler
vkTools::initializers::writeDescriptorSet(
graphics.descriptorSetPostCompute,
@ -458,12 +459,6 @@ public:
1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &graphics.descriptorSetPreCompute));
VkDescriptorImageInfo texDescriptorBaseImage =
vkTools::initializers::descriptorImageInfo(
textureColorMap.sampler,
textureColorMap.view,
VK_IMAGE_LAYOUT_GENERAL);
std::vector<VkWriteDescriptorSet> baseImageWriteDescriptorSets =
{
@ -472,13 +467,13 @@ public:
graphics.descriptorSetPreCompute,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformDataVS.descriptor),
&uniformBufferVS.descriptor),
// Binding 1 : Fragment shader texture sampler
vkTools::initializers::writeDescriptorSet(
graphics.descriptorSetPreCompute,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
1,
&texDescriptorBaseImage)
&textureColorMap.descriptor)
};
vkUpdateDescriptorSets(device, baseImageWriteDescriptorSets.size(), baseImageWriteDescriptorSets.data(), 0, NULL);
@ -713,14 +708,14 @@ public:
void prepareUniformBuffers()
{
// Vertex shader uniform buffer block
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboVS),
&uboVS,
&uniformDataVS.buffer,
&uniformDataVS.memory,
&uniformDataVS.descriptor);
&uniformBufferVS,
sizeof(uboVS)));
// Map persistent
VK_CHECK_RESULT(uniformBufferVS.map());
updateUniformBuffers();
}
@ -736,10 +731,7 @@ public:
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformDataVS.memory, 0, sizeof(uboVS), 0, (void **)&pData));
memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformDataVS.memory);
memcpy(uniformBufferVS.mapped, &uboVS, sizeof(uboVS));
}
void draw()