Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections

This commit is contained in:
saschawillems 2016-12-24 12:48:01 +01:00
parent d73afe2a7d
commit 2e5af6a9fb
32 changed files with 717 additions and 985 deletions

View file

@ -19,6 +19,7 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
@ -184,11 +185,9 @@ public:
Scene scene, sceneGlow;
struct {
vkTools::UniformData vsScene;
} uniformData;
vk::Buffer uniformBuffer;
struct {
struct UBOVS {
glm::mat4 projection;
glm::mat4 model;
glm::vec4 lightPos = glm::vec4(0.0f, 5.0f, 15.0f, 1.0f);
@ -228,7 +227,7 @@ public:
} offscreenPass;
// Random tag data
struct {
struct DemoTag {
const char name[17] = "debug marker tag";
} demoTag;
@ -241,6 +240,9 @@ public:
cameraPos = { 0.1f, 1.1f, 0.0f };
enableTextOverlay = true;
title = "Vulkan Example - VK_EXT_debug_marker";
// Enable required device features
enabledFeatures.fillModeNonSolid = VK_TRUE;
enabledFeatures.wideLines = VK_TRUE;
}
~VulkanExample()
@ -265,7 +267,7 @@ public:
vkDestroyBuffer(device, sceneGlow.indices.buf, nullptr);
vkFreeMemory(device, sceneGlow.indices.mem, nullptr);
vkTools::destroyUniformData(device, &uniformData.vsScene);
uniformBuffer.destroy();
// Offscreen
// Color attachment
@ -900,7 +902,7 @@ public:
descriptorSets.scene,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.vsScene.descriptor),
&uniformBuffer.descriptor),
// Binding 1 : Color map
vkTools::initializers::writeDescriptorSet(
descriptorSets.scene,
@ -1037,19 +1039,20 @@ public:
void prepareUniformBuffers()
{
// Vertex shader uniform buffer block
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboVS),
&uboVS,
&uniformData.vsScene.buffer,
&uniformData.vsScene.memory,
&uniformData.vsScene.descriptor);
&uniformBuffer,
sizeof(uboVS)));
// Map persistent
VK_CHECK_RESULT(uniformBuffer.map());
// Name uniform buffer for debugging
DebugMarker::setObjectName(device, (uint64_t)uniformData.vsScene.buffer, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "Scene uniform buffer block");
DebugMarker::setObjectName(device, (uint64_t)uniformBuffer.buffer, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "Scene uniform buffer block");
// Add some random tag
DebugMarker::setObjectTag(device, (uint64_t)uniformData.vsScene.buffer, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, 0, sizeof(demoTag), &demoTag);
DebugMarker::setObjectTag(device, (uint64_t)uniformBuffer.buffer, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, 0, sizeof(demoTag), &demoTag);
updateUniformBuffers();
}
@ -1064,10 +1067,7 @@ public:
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(uboVS), 0, (void **)&pData));
memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformData.vsScene.memory);
memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
}
void draw()