Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections

This commit is contained in:
saschawillems 2016-12-24 12:48:01 +01:00
parent d73afe2a7d
commit 2e5af6a9fb
32 changed files with 717 additions and 985 deletions

View file

@ -19,6 +19,7 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
@ -87,10 +88,10 @@ public:
} uboFragmentLights;
struct {
vkTools::UniformData vsFullScreen;
vkTools::UniformData vsOffscreen;
vkTools::UniformData fsLights;
} uniformData;
vk::Buffer vsFullScreen;
vk::Buffer vsOffscreen;
vk::Buffer fsLights;
} uniformBuffers;
struct {
VkPipeline deferred;
@ -194,9 +195,9 @@ public:
vkMeshLoader::freeMeshBufferResources(device, &meshes.quad);
// Uniform buffers
vkTools::destroyUniformData(device, &uniformData.vsOffscreen);
vkTools::destroyUniformData(device, &uniformData.vsFullScreen);
vkTools::destroyUniformData(device, &uniformData.fsLights);
uniformBuffers.vsOffscreen.destroy();
uniformBuffers.vsFullScreen.destroy();
uniformBuffers.fsLights.destroy();
vkFreeCommandBuffers(device, cmdPool, 1, &offScreenCmdBuffer);
@ -794,7 +795,7 @@ public:
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.vsFullScreen.descriptor),
&uniformBuffers.vsFullScreen.descriptor),
// Binding 1 : Position texture target
vkTools::initializers::writeDescriptorSet(
descriptorSet,
@ -818,7 +819,7 @@ public:
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
4,
&uniformData.fsLights.descriptor),
&uniformBuffers.fsLights.descriptor),
};
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
@ -834,7 +835,7 @@ public:
descriptorSets.model,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.vsOffscreen.descriptor),
&uniformBuffers.vsOffscreen.descriptor),
// Binding 1: Color map
vkTools::initializers::writeDescriptorSet(
descriptorSets.model,
@ -859,7 +860,7 @@ public:
descriptorSets.floor,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.vsOffscreen.descriptor),
&uniformBuffers.vsOffscreen.descriptor),
// Binding 1: Color map
vkTools::initializers::writeDescriptorSet(
descriptorSets.floor,
@ -984,34 +985,30 @@ public:
void prepareUniformBuffers()
{
// Fullscreen vertex shader
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboVS),
nullptr,
&uniformData.vsFullScreen.buffer,
&uniformData.vsFullScreen.memory,
&uniformData.vsFullScreen.descriptor);
&uniformBuffers.vsFullScreen,
sizeof(uboVS)));
// Deferred vertex shader
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboOffscreenVS),
nullptr,
&uniformData.vsOffscreen.buffer,
&uniformData.vsOffscreen.memory,
&uniformData.vsOffscreen.descriptor);
&uniformBuffers.vsOffscreen,
sizeof(uboOffscreenVS)));
// Deferred fragment shader
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboFragmentLights),
nullptr,
&uniformData.fsLights.buffer,
&uniformData.fsLights.memory,
&uniformData.fsLights.descriptor);
&uniformBuffers.fsLights,
sizeof(uboFragmentLights)));
// Map persistent
VK_CHECK_RESULT(uniformBuffers.vsFullScreen.map());
VK_CHECK_RESULT(uniformBuffers.vsOffscreen.map());
VK_CHECK_RESULT(uniformBuffers.fsLights.map());
// Init some values
uboOffscreenVS.instancePos[0] = glm::vec4(0.0f);
@ -1036,10 +1033,7 @@ public:
}
uboVS.model = glm::mat4();
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsFullScreen.memory, 0, sizeof(uboVS), 0, (void **)&pData));
memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformData.vsFullScreen.memory);
memcpy(uniformBuffers.vsFullScreen.mapped, &uboVS, sizeof(uboVS));
}
void updateUniformBufferDeferredMatrices()
@ -1057,10 +1051,7 @@ public:
uboOffscreenVS.view = camera.matrices.view;
uboOffscreenVS.model = glm::mat4();
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsOffscreen.memory, 0, sizeof(uboOffscreenVS), 0, (void **)&pData));
memcpy(pData, &uboOffscreenVS, sizeof(uboOffscreenVS));
vkUnmapMemory(device, uniformData.vsOffscreen.memory);
memcpy(uniformBuffers.vsOffscreen.mapped, &uboOffscreenVS, sizeof(uboOffscreenVS));
}
// Update fragment shader light position uniform block
@ -1109,10 +1100,7 @@ public:
// Current view position
uboFragmentLights.viewPos = glm::vec4(camera.position, 0.0f) * glm::vec4(-1.0f, 1.0f, -1.0f, 1.0f);
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.fsLights.memory, 0, sizeof(uboFragmentLights), 0, (void **)&pData));
memcpy(pData, &uboFragmentLights, sizeof(uboFragmentLights));
vkUnmapMemory(device, uniformData.fsLights.memory);
memcpy(uniformBuffers.fsLights.mapped, &uboFragmentLights, sizeof(uboFragmentLights));
}
void draw()
@ -1198,7 +1186,7 @@ public:
{
switch (keyCode)
{
case KEY_F1:
case KEY_F2:
case GAMEPAD_BUTTON_A:
toggleDebugDisplay();
updateTextOverlay();
@ -1209,9 +1197,9 @@ public:
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
{
#if defined(__ANDROID__)
textOverlay->addText("Press \"Button A\" to toggle debug display", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("\"Button A\" to toggle debug display", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
#else
textOverlay->addText("Press \"F1\" to toggle debug display", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("\"F2\" to toggle debug display", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
#endif
// Render targets
if (debugDisplay)