Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections
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d73afe2a7d
commit
2e5af6a9fb
32 changed files with 717 additions and 985 deletions
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@ -19,6 +19,7 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "vulkanbuffer.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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@ -87,10 +88,10 @@ public:
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} uboFragmentLights;
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struct {
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vkTools::UniformData vsFullScreen;
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vkTools::UniformData vsOffscreen;
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vkTools::UniformData fsLights;
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} uniformData;
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vk::Buffer vsFullScreen;
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vk::Buffer vsOffscreen;
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vk::Buffer fsLights;
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} uniformBuffers;
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struct {
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VkPipeline deferred;
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@ -194,9 +195,9 @@ public:
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vkMeshLoader::freeMeshBufferResources(device, &meshes.quad);
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// Uniform buffers
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vkTools::destroyUniformData(device, &uniformData.vsOffscreen);
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vkTools::destroyUniformData(device, &uniformData.vsFullScreen);
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vkTools::destroyUniformData(device, &uniformData.fsLights);
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uniformBuffers.vsOffscreen.destroy();
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uniformBuffers.vsFullScreen.destroy();
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uniformBuffers.fsLights.destroy();
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vkFreeCommandBuffers(device, cmdPool, 1, &offScreenCmdBuffer);
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@ -794,7 +795,7 @@ public:
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descriptorSet,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformData.vsFullScreen.descriptor),
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&uniformBuffers.vsFullScreen.descriptor),
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// Binding 1 : Position texture target
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vkTools::initializers::writeDescriptorSet(
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descriptorSet,
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@ -818,7 +819,7 @@ public:
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descriptorSet,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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4,
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&uniformData.fsLights.descriptor),
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&uniformBuffers.fsLights.descriptor),
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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@ -834,7 +835,7 @@ public:
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descriptorSets.model,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformData.vsOffscreen.descriptor),
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&uniformBuffers.vsOffscreen.descriptor),
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// Binding 1: Color map
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vkTools::initializers::writeDescriptorSet(
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descriptorSets.model,
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@ -859,7 +860,7 @@ public:
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descriptorSets.floor,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformData.vsOffscreen.descriptor),
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&uniformBuffers.vsOffscreen.descriptor),
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// Binding 1: Color map
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vkTools::initializers::writeDescriptorSet(
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descriptorSets.floor,
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@ -984,34 +985,30 @@ public:
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void prepareUniformBuffers()
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{
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// Fullscreen vertex shader
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createBuffer(
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(uboVS),
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nullptr,
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&uniformData.vsFullScreen.buffer,
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&uniformData.vsFullScreen.memory,
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&uniformData.vsFullScreen.descriptor);
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&uniformBuffers.vsFullScreen,
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sizeof(uboVS)));
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// Deferred vertex shader
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createBuffer(
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(uboOffscreenVS),
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nullptr,
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&uniformData.vsOffscreen.buffer,
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&uniformData.vsOffscreen.memory,
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&uniformData.vsOffscreen.descriptor);
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&uniformBuffers.vsOffscreen,
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sizeof(uboOffscreenVS)));
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// Deferred fragment shader
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createBuffer(
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(uboFragmentLights),
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nullptr,
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&uniformData.fsLights.buffer,
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&uniformData.fsLights.memory,
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&uniformData.fsLights.descriptor);
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&uniformBuffers.fsLights,
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sizeof(uboFragmentLights)));
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// Map persistent
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VK_CHECK_RESULT(uniformBuffers.vsFullScreen.map());
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VK_CHECK_RESULT(uniformBuffers.vsOffscreen.map());
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VK_CHECK_RESULT(uniformBuffers.fsLights.map());
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// Init some values
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uboOffscreenVS.instancePos[0] = glm::vec4(0.0f);
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@ -1036,10 +1033,7 @@ public:
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}
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uboVS.model = glm::mat4();
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uint8_t *pData;
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsFullScreen.memory, 0, sizeof(uboVS), 0, (void **)&pData));
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memcpy(pData, &uboVS, sizeof(uboVS));
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vkUnmapMemory(device, uniformData.vsFullScreen.memory);
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memcpy(uniformBuffers.vsFullScreen.mapped, &uboVS, sizeof(uboVS));
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}
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void updateUniformBufferDeferredMatrices()
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@ -1057,10 +1051,7 @@ public:
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uboOffscreenVS.view = camera.matrices.view;
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uboOffscreenVS.model = glm::mat4();
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uint8_t *pData;
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsOffscreen.memory, 0, sizeof(uboOffscreenVS), 0, (void **)&pData));
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memcpy(pData, &uboOffscreenVS, sizeof(uboOffscreenVS));
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vkUnmapMemory(device, uniformData.vsOffscreen.memory);
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memcpy(uniformBuffers.vsOffscreen.mapped, &uboOffscreenVS, sizeof(uboOffscreenVS));
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}
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// Update fragment shader light position uniform block
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@ -1109,10 +1100,7 @@ public:
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// Current view position
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uboFragmentLights.viewPos = glm::vec4(camera.position, 0.0f) * glm::vec4(-1.0f, 1.0f, -1.0f, 1.0f);
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uint8_t *pData;
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.fsLights.memory, 0, sizeof(uboFragmentLights), 0, (void **)&pData));
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memcpy(pData, &uboFragmentLights, sizeof(uboFragmentLights));
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vkUnmapMemory(device, uniformData.fsLights.memory);
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memcpy(uniformBuffers.fsLights.mapped, &uboFragmentLights, sizeof(uboFragmentLights));
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}
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void draw()
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@ -1198,7 +1186,7 @@ public:
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{
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switch (keyCode)
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{
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case KEY_F1:
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case KEY_F2:
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case GAMEPAD_BUTTON_A:
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toggleDebugDisplay();
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updateTextOverlay();
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@ -1209,9 +1197,9 @@ public:
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virtual void getOverlayText(VulkanTextOverlay *textOverlay)
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{
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#if defined(__ANDROID__)
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textOverlay->addText("Press \"Button A\" to toggle debug display", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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textOverlay->addText("\"Button A\" to toggle debug display", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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#else
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textOverlay->addText("Press \"F1\" to toggle debug display", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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textOverlay->addText("\"F2\" to toggle debug display", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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#endif
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// Render targets
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if (debugDisplay)
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