Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections

This commit is contained in:
saschawillems 2016-12-24 12:48:01 +01:00
parent d73afe2a7d
commit 2e5af6a9fb
32 changed files with 717 additions and 985 deletions

View file

@ -22,6 +22,7 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "vulkanframebuffer.hpp"
#include "vulkanbuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
@ -125,11 +126,11 @@ public:
} uboFragmentLights;
struct {
vkTools::UniformData vsFullScreen;
vkTools::UniformData vsOffscreen;
vkTools::UniformData fsLights;
vkTools::UniformData uboShadowGS;
} uniformData;
vk::Buffer vsFullScreen;
vk::Buffer vsOffscreen;
vk::Buffer fsLights;
vk::Buffer uboShadowGS;
} uniformBuffers;
struct {
VkPipeline deferred;
@ -225,10 +226,10 @@ public:
vkMeshLoader::freeMeshBufferResources(device, &meshes.quad);
// Uniform buffers
vkTools::destroyUniformData(device, &uniformData.vsOffscreen);
vkTools::destroyUniformData(device, &uniformData.vsFullScreen);
vkTools::destroyUniformData(device, &uniformData.fsLights);
vkTools::destroyUniformData(device, &uniformData.uboShadowGS);
uniformBuffers.vsOffscreen.destroy();
uniformBuffers.vsFullScreen.destroy();
uniformBuffers.fsLights.destroy();
uniformBuffers.uboShadowGS.destroy();
vkFreeCommandBuffers(device, cmdPool, 1, &commandBuffers.deferred);
@ -695,7 +696,7 @@ public:
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.vsFullScreen.descriptor),
&uniformBuffers.vsFullScreen.descriptor),
// Binding 1: World space position texture
vkTools::initializers::writeDescriptorSet(
descriptorSet,
@ -719,7 +720,7 @@ public:
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
4,
&uniformData.fsLights.descriptor),
&uniformBuffers.fsLights.descriptor),
// Binding 5: Shadow map
vkTools::initializers::writeDescriptorSet(
descriptorSet,
@ -741,7 +742,7 @@ public:
descriptorSets.model,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.vsOffscreen.descriptor),
&uniformBuffers.vsOffscreen.descriptor),
// Binding 1: Color map
vkTools::initializers::writeDescriptorSet(
descriptorSets.model,
@ -766,7 +767,7 @@ public:
descriptorSets.background,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.vsOffscreen.descriptor),
&uniformBuffers.vsOffscreen.descriptor),
// Binding 1: Color map
vkTools::initializers::writeDescriptorSet(
descriptorSets.background,
@ -791,7 +792,7 @@ public:
descriptorSets.shadow,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.uboShadowGS.descriptor),
&uniformBuffers.uboShadowGS.descriptor),
};
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
}
@ -935,44 +936,38 @@ public:
void prepareUniformBuffers()
{
// Fullscreen vertex shader
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboVS),
nullptr,
&uniformData.vsFullScreen.buffer,
&uniformData.vsFullScreen.memory,
&uniformData.vsFullScreen.descriptor);
&uniformBuffers.vsFullScreen,
sizeof(uboVS)));
// Deferred vertex shader
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboOffscreenVS),
nullptr,
&uniformData.vsOffscreen.buffer,
&uniformData.vsOffscreen.memory,
&uniformData.vsOffscreen.descriptor);
&uniformBuffers.vsOffscreen,
sizeof(uboOffscreenVS)));
// Deferred fragment shader
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboFragmentLights),
nullptr,
&uniformData.fsLights.buffer,
&uniformData.fsLights.memory,
&uniformData.fsLights.descriptor);
&uniformBuffers.fsLights,
sizeof(uboFragmentLights)));
// Shadow map vertex shader (matrices from shadow's pov)
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboShadowGS),
nullptr,
&uniformData.uboShadowGS.buffer,
&uniformData.uboShadowGS.memory,
&uniformData.uboShadowGS.descriptor);
&uniformBuffers.uboShadowGS,
sizeof(uboShadowGS)));
// Map persistent
VK_CHECK_RESULT(uniformBuffers.vsFullScreen.map());
VK_CHECK_RESULT(uniformBuffers.vsOffscreen.map());
VK_CHECK_RESULT(uniformBuffers.fsLights.map());
VK_CHECK_RESULT(uniformBuffers.uboShadowGS.map());
// Init some values
uboOffscreenVS.instancePos[0] = glm::vec4(0.0f);
@ -982,7 +977,6 @@ public:
uboOffscreenVS.instancePos[1] = glm::vec4(-7.0f, 0.0, -4.0f, 0.0f);
uboOffscreenVS.instancePos[2] = glm::vec4(4.0f, 0.0, -6.0f, 0.0f);
// Update
updateUniformBuffersScreen();
updateUniformBufferDeferredMatrices();
@ -993,11 +987,7 @@ public:
{
uboVS.projection = glm::ortho(0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f);
uboVS.model = glm::mat4();
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsFullScreen.memory, 0, sizeof(uboVS), 0, (void **)&pData));
memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformData.vsFullScreen.memory);
memcpy(uniformBuffers.vsFullScreen.mapped, &uboVS, sizeof(uboVS));
}
void updateUniformBufferDeferredMatrices()
@ -1005,11 +995,7 @@ public:
uboOffscreenVS.projection = camera.matrices.perspective;
uboOffscreenVS.view = camera.matrices.view;
uboOffscreenVS.model = glm::mat4();
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsOffscreen.memory, 0, sizeof(uboOffscreenVS), 0, (void **)&pData));
memcpy(pData, &uboOffscreenVS, sizeof(uboOffscreenVS));
vkUnmapMemory(device, uniformData.vsOffscreen.memory);
memcpy(uniformBuffers.vsOffscreen.mapped, &uboOffscreenVS, sizeof(uboOffscreenVS));
}
Light initLight(glm::vec3 pos, glm::vec3 target, glm::vec3 color)
@ -1059,15 +1045,11 @@ public:
memcpy(uboShadowGS.instancePos, uboOffscreenVS.instancePos, sizeof(uboOffscreenVS.instancePos));
VK_CHECK_RESULT(vkMapMemory(device, uniformData.uboShadowGS.memory, 0, sizeof(uboShadowGS), 0, (void **)&pData));
memcpy(pData, &uboShadowGS, sizeof(uboShadowGS));
vkUnmapMemory(device, uniformData.uboShadowGS.memory);
memcpy(uniformBuffers.uboShadowGS.mapped, &uboShadowGS, sizeof(uboShadowGS));
uboFragmentLights.viewPos = glm::vec4(camera.position, 0.0f) * glm::vec4(-1.0f, 1.0f, -1.0f, 1.0f);;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.fsLights.memory, 0, sizeof(uboFragmentLights), 0, (void **)&pData));
memcpy(pData, &uboFragmentLights, sizeof(uboFragmentLights));
vkUnmapMemory(device, uniformData.fsLights.memory);
memcpy(uniformBuffers.fsLights.mapped, &uboFragmentLights, sizeof(uboFragmentLights));
}
void draw()