Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections
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d73afe2a7d
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2e5af6a9fb
32 changed files with 717 additions and 985 deletions
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@ -23,6 +23,7 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "vulkanbuffer.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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@ -83,16 +84,16 @@ public:
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} indices;
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struct {
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vkTools::UniformData vs;
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vkTools::UniformData fs;
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} uniformData;
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vk::Buffer vs;
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vk::Buffer fs;
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} uniformBuffers;
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struct {
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struct UBOVS {
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glm::mat4 projection;
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glm::mat4 model;
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} uboVS;
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struct {
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struct UBOFS {
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glm::vec4 outlineColor = glm::vec4(1.0f, 0.0f, 0.0f, 0.0f);
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float outlineWidth = 0.6f;
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float outline = true;
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@ -138,8 +139,8 @@ public:
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vkDestroyBuffer(device, indices.buf, nullptr);
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vkFreeMemory(device, indices.mem, nullptr);
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vkDestroyBuffer(device, uniformData.vs.buffer, nullptr);
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vkFreeMemory(device, uniformData.vs.memory, nullptr);
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uniformBuffers.vs.destroy();
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uniformBuffers.fs.destroy();
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}
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// Basic parser fpr AngelCode bitmap font format files
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@ -467,7 +468,7 @@ public:
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descriptorSets.sdf,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformData.vs.descriptor),
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&uniformBuffers.vs.descriptor),
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// Binding 1 : Fragment shader texture sampler
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vkTools::initializers::writeDescriptorSet(
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descriptorSets.sdf,
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@ -479,7 +480,7 @@ public:
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descriptorSets.sdf,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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2,
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&uniformData.fs.descriptor)
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&uniformBuffers.fs.descriptor)
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};
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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@ -498,7 +499,7 @@ public:
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descriptorSets.bitmap,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformData.vs.descriptor),
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&uniformBuffers.vs.descriptor),
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// Binding 1 : Fragment shader texture sampler
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vkTools::initializers::writeDescriptorSet(
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descriptorSets.bitmap,
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@ -603,25 +604,22 @@ public:
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void prepareUniformBuffers()
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{
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// Vertex shader uniform buffer block
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createBuffer(
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(uboVS),
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nullptr,
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&uniformData.vs.buffer,
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&uniformData.vs.memory,
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&uniformData.vs.descriptor);
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&uniformBuffers.vs,
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sizeof(uboVS)));
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// Fragment sahder uniform buffer block
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// Contains font rendering parameters
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createBuffer(
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// Fragment sahder uniform buffer block (Contains font rendering parameters)
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(uboFS),
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nullptr,
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&uniformData.fs.buffer,
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&uniformData.fs.memory,
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&uniformData.fs.descriptor);
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&uniformBuffers.fs,
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sizeof(uboFS)));
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// Map persistent
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VK_CHECK_RESULT(uniformBuffers.vs.map());
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VK_CHECK_RESULT(uniformBuffers.fs.map());
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updateUniformBuffers();
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updateFontSettings();
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@ -640,19 +638,13 @@ public:
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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uint8_t *pData;
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.vs.memory, 0, sizeof(uboVS), 0, (void **)&pData));
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memcpy(pData, &uboVS, sizeof(uboVS));
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vkUnmapMemory(device, uniformData.vs.memory);
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memcpy(uniformBuffers.vs.mapped, &uboVS, sizeof(uboVS));
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}
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void updateFontSettings()
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{
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// Fragment shader
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uint8_t *pData;
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.fs.memory, 0, sizeof(uboFS), 0, (void **)&pData));
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memcpy(pData, &uboFS, sizeof(uboFS));
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vkUnmapMemory(device, uniformData.fs.memory);
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memcpy(uniformBuffers.fs.mapped, &uboFS, sizeof(uboFS));
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}
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void draw()
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@ -731,11 +723,11 @@ public:
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virtual void getOverlayText(VulkanTextOverlay *textOverlay)
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{
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#if defined(__ANDROID__)
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textOverlay->addText("Press \"Button A\" to toggle outline", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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textOverlay->addText("Press \"Button A\" to toggle splitscreen", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
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textOverlay->addText("\"Button A\" to toggle outline", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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textOverlay->addText("\"Button X\" to toggle splitscreen", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
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#else
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textOverlay->addText("Press \"o\" to toggle outline", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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textOverlay->addText("Press \"s\" to toggle splitscreen", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
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textOverlay->addText("\"o\" to toggle outline", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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textOverlay->addText("\"s\" to toggle splitscreen", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
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#endif
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}
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};
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