Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections

This commit is contained in:
saschawillems 2016-12-24 12:48:01 +01:00
parent d73afe2a7d
commit 2e5af6a9fb
32 changed files with 717 additions and 985 deletions

View file

@ -23,6 +23,7 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
@ -83,16 +84,16 @@ public:
} indices;
struct {
vkTools::UniformData vs;
vkTools::UniformData fs;
} uniformData;
vk::Buffer vs;
vk::Buffer fs;
} uniformBuffers;
struct {
struct UBOVS {
glm::mat4 projection;
glm::mat4 model;
} uboVS;
struct {
struct UBOFS {
glm::vec4 outlineColor = glm::vec4(1.0f, 0.0f, 0.0f, 0.0f);
float outlineWidth = 0.6f;
float outline = true;
@ -138,8 +139,8 @@ public:
vkDestroyBuffer(device, indices.buf, nullptr);
vkFreeMemory(device, indices.mem, nullptr);
vkDestroyBuffer(device, uniformData.vs.buffer, nullptr);
vkFreeMemory(device, uniformData.vs.memory, nullptr);
uniformBuffers.vs.destroy();
uniformBuffers.fs.destroy();
}
// Basic parser fpr AngelCode bitmap font format files
@ -467,7 +468,7 @@ public:
descriptorSets.sdf,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.vs.descriptor),
&uniformBuffers.vs.descriptor),
// Binding 1 : Fragment shader texture sampler
vkTools::initializers::writeDescriptorSet(
descriptorSets.sdf,
@ -479,7 +480,7 @@ public:
descriptorSets.sdf,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
2,
&uniformData.fs.descriptor)
&uniformBuffers.fs.descriptor)
};
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
@ -498,7 +499,7 @@ public:
descriptorSets.bitmap,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.vs.descriptor),
&uniformBuffers.vs.descriptor),
// Binding 1 : Fragment shader texture sampler
vkTools::initializers::writeDescriptorSet(
descriptorSets.bitmap,
@ -603,25 +604,22 @@ public:
void prepareUniformBuffers()
{
// Vertex shader uniform buffer block
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboVS),
nullptr,
&uniformData.vs.buffer,
&uniformData.vs.memory,
&uniformData.vs.descriptor);
&uniformBuffers.vs,
sizeof(uboVS)));
// Fragment sahder uniform buffer block
// Contains font rendering parameters
createBuffer(
// Fragment sahder uniform buffer block (Contains font rendering parameters)
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboFS),
nullptr,
&uniformData.fs.buffer,
&uniformData.fs.memory,
&uniformData.fs.descriptor);
&uniformBuffers.fs,
sizeof(uboFS)));
// Map persistent
VK_CHECK_RESULT(uniformBuffers.vs.map());
VK_CHECK_RESULT(uniformBuffers.fs.map());
updateUniformBuffers();
updateFontSettings();
@ -640,19 +638,13 @@ public:
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vs.memory, 0, sizeof(uboVS), 0, (void **)&pData));
memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformData.vs.memory);
memcpy(uniformBuffers.vs.mapped, &uboVS, sizeof(uboVS));
}
void updateFontSettings()
{
// Fragment shader
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.fs.memory, 0, sizeof(uboFS), 0, (void **)&pData));
memcpy(pData, &uboFS, sizeof(uboFS));
vkUnmapMemory(device, uniformData.fs.memory);
memcpy(uniformBuffers.fs.mapped, &uboFS, sizeof(uboFS));
}
void draw()
@ -731,11 +723,11 @@ public:
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
{
#if defined(__ANDROID__)
textOverlay->addText("Press \"Button A\" to toggle outline", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("Press \"Button A\" to toggle splitscreen", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("\"Button A\" to toggle outline", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("\"Button X\" to toggle splitscreen", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
#else
textOverlay->addText("Press \"o\" to toggle outline", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("Press \"s\" to toggle splitscreen", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("\"o\" to toggle outline", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("\"s\" to toggle splitscreen", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
#endif
}
};