Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections

This commit is contained in:
saschawillems 2016-12-24 12:48:01 +01:00
parent d73afe2a7d
commit 2e5af6a9fb
32 changed files with 717 additions and 985 deletions

View file

@ -57,9 +57,9 @@ public:
} uboGS;
struct {
vkTools::UniformData VS;
vkTools::UniformData GS;
} uniformData;
vk::Buffer VS;
vk::Buffer GS;
} uniformBuffers;
struct {
VkPipeline solid;
@ -93,8 +93,8 @@ public:
vkMeshLoader::freeMeshBufferResources(device, &meshes.object);
vkTools::destroyUniformData(device, &uniformData.VS);
vkTools::destroyUniformData(device, &uniformData.GS);
uniformBuffers.GS.destroy();
uniformBuffers.VS.destroy();
}
void reBuildCommandBuffers()
@ -281,13 +281,13 @@ public:
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.VS.descriptor),
&uniformBuffers.VS.descriptor),
// Binding 1 : Geometry shader ubo
vkTools::initializers::writeDescriptorSet(
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
1,
&uniformData.GS.descriptor)
&uniformBuffers.GS.descriptor)
};
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
@ -384,24 +384,22 @@ public:
void prepareUniformBuffers()
{
// Vertex shader uniform buffer block
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboVS),
nullptr,
&uniformData.VS.buffer,
&uniformData.VS.memory,
&uniformData.VS.descriptor);
&uniformBuffers.VS,
sizeof(uboVS)));
// Geometry shader uniform buffer block
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboGS),
nullptr,
&uniformData.GS.buffer,
&uniformData.GS.memory,
&uniformData.GS.descriptor);
&uniformBuffers.GS,
sizeof(uboGS)));
// Map persistent
VK_CHECK_RESULT(uniformBuffers.VS.map());
VK_CHECK_RESULT(uniformBuffers.GS.map());
updateUniformBuffers();
}
@ -411,23 +409,16 @@ public:
// Vertex shader
uboVS.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.001f, 256.0f);
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
uboVS.model = viewMatrix * glm::translate(glm::mat4(), cameraPos);
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.VS.memory, 0, sizeof(uboVS), 0, (void **)&pData));
memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformData.VS.memory);
memcpy(uniformBuffers.VS.mapped, &uboVS, sizeof(uboVS));
// Geometry shader
uboGS.model = uboVS.model;
uboGS.projection = uboVS.projection;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.GS.memory, 0, sizeof(uboGS), 0, (void **)&pData));
memcpy(pData, &uboGS, sizeof(uboGS));
vkUnmapMemory(device, uniformData.GS.memory);
memcpy(uniformBuffers.GS.mapped, &uboGS, sizeof(uboGS));
}
void draw()