Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections
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d73afe2a7d
commit
2e5af6a9fb
32 changed files with 717 additions and 985 deletions
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@ -57,9 +57,9 @@ public:
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} uboGS;
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struct {
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vkTools::UniformData VS;
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vkTools::UniformData GS;
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} uniformData;
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vk::Buffer VS;
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vk::Buffer GS;
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} uniformBuffers;
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struct {
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VkPipeline solid;
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@ -93,8 +93,8 @@ public:
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vkMeshLoader::freeMeshBufferResources(device, &meshes.object);
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vkTools::destroyUniformData(device, &uniformData.VS);
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vkTools::destroyUniformData(device, &uniformData.GS);
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uniformBuffers.GS.destroy();
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uniformBuffers.VS.destroy();
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}
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void reBuildCommandBuffers()
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@ -281,13 +281,13 @@ public:
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descriptorSet,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformData.VS.descriptor),
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&uniformBuffers.VS.descriptor),
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// Binding 1 : Geometry shader ubo
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vkTools::initializers::writeDescriptorSet(
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descriptorSet,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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1,
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&uniformData.GS.descriptor)
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&uniformBuffers.GS.descriptor)
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};
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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@ -384,24 +384,22 @@ public:
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void prepareUniformBuffers()
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{
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// Vertex shader uniform buffer block
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createBuffer(
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(uboVS),
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nullptr,
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&uniformData.VS.buffer,
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&uniformData.VS.memory,
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&uniformData.VS.descriptor);
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&uniformBuffers.VS,
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sizeof(uboVS)));
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// Geometry shader uniform buffer block
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createBuffer(
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(uboGS),
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nullptr,
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&uniformData.GS.buffer,
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&uniformData.GS.memory,
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&uniformData.GS.descriptor);
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&uniformBuffers.GS,
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sizeof(uboGS)));
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// Map persistent
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VK_CHECK_RESULT(uniformBuffers.VS.map());
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VK_CHECK_RESULT(uniformBuffers.GS.map());
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updateUniformBuffers();
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}
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@ -411,23 +409,16 @@ public:
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// Vertex shader
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uboVS.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.001f, 256.0f);
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glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
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uboVS.model = viewMatrix * glm::translate(glm::mat4(), cameraPos);
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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uint8_t *pData;
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.VS.memory, 0, sizeof(uboVS), 0, (void **)&pData));
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memcpy(pData, &uboVS, sizeof(uboVS));
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vkUnmapMemory(device, uniformData.VS.memory);
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memcpy(uniformBuffers.VS.mapped, &uboVS, sizeof(uboVS));
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// Geometry shader
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uboGS.model = uboVS.model;
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uboGS.projection = uboVS.projection;
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.GS.memory, 0, sizeof(uboGS), 0, (void **)&pData));
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memcpy(pData, &uboGS, sizeof(uboGS));
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vkUnmapMemory(device, uniformData.GS.memory);
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memcpy(uniformBuffers.GS.mapped, &uboGS, sizeof(uboGS));
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}
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void draw()
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