Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections

This commit is contained in:
saschawillems 2016-12-24 12:48:01 +01:00
parent d73afe2a7d
commit 2e5af6a9fb
32 changed files with 717 additions and 985 deletions

View file

@ -21,6 +21,7 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define INSTANCE_BUFFER_BIND_ID 1
@ -76,13 +77,10 @@ public:
} uboVS;
struct {
vkTools::UniformData vsScene;
} uniformData;
struct {
VkPipeline solid;
} pipelines;
vk::Buffer scene;
} uniformBuffers;
VkPipeline pipeline;
VkPipelineLayout pipelineLayout;
VkDescriptorSet descriptorSet;
VkDescriptorSetLayout descriptorSetLayout;
@ -98,14 +96,14 @@ public:
~VulkanExample()
{
vkDestroyPipeline(device, pipelines.solid, nullptr);
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
vkDestroyBuffer(device, instanceBuffer.buffer, nullptr);
vkFreeMemory(device, instanceBuffer.memory, nullptr);
vkMeshLoader::freeMeshBufferResources(device, &meshes.example);
vkTools::destroyUniformData(device, &uniformData.vsScene);
textureLoader->destroyTexture(textures.colorMap);
uniformBuffers.scene.destroy();
}
void buildCommandBuffers()
@ -139,7 +137,7 @@ public:
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
VkDeviceSize offsets[1] = { 0 };
// Binding point 0 : Mesh vertex buffer
@ -332,12 +330,6 @@ public:
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
VkDescriptorImageInfo texDescriptor =
vkTools::initializers::descriptorImageInfo(
textures.colorMap.sampler,
textures.colorMap.view,
VK_IMAGE_LAYOUT_GENERAL);
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
{
// Binding 0 : Vertex shader uniform buffer
@ -345,13 +337,13 @@ public:
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.vsScene.descriptor),
&uniformBuffers.scene.descriptor),
// Binding 1 : Color map
vkTools::initializers::writeDescriptorSet(
descriptorSet,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
1,
&texDescriptor)
&textures.colorMap.descriptor)
};
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
@ -430,7 +422,7 @@ public:
pipelineCreateInfo.stageCount = shaderStages.size();
pipelineCreateInfo.pStages = shaderStages.data();
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solid));
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
}
float rnd(float range)
@ -509,17 +501,14 @@ public:
void prepareUniformBuffers()
{
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboVS),
nullptr,
&uniformData.vsScene.buffer,
&uniformData.vsScene.memory,
&uniformData.vsScene.descriptor);
&uniformBuffers.scene,
sizeof(uboVS)));
// Map for host access
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(uboVS), 0, (void **)&uniformData.vsScene.mapped));
// Map persistent
VK_CHECK_RESULT(uniformBuffers.scene.map());
updateUniformBuffer(true);
}
@ -540,7 +529,7 @@ public:
uboVS.time += frameTimer * 0.05f;
}
memcpy(uniformData.vsScene.mapped, &uboVS, sizeof(uboVS));
memcpy(uniformBuffers.scene.mapped, &uboVS, sizeof(uboVS));
}
void draw()