Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections
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d73afe2a7d
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2e5af6a9fb
32 changed files with 717 additions and 985 deletions
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@ -21,6 +21,7 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "vulkanbuffer.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define INSTANCE_BUFFER_BIND_ID 1
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@ -76,13 +77,10 @@ public:
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} uboVS;
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struct {
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vkTools::UniformData vsScene;
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} uniformData;
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struct {
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VkPipeline solid;
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} pipelines;
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vk::Buffer scene;
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} uniformBuffers;
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VkPipeline pipeline;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSet descriptorSet;
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VkDescriptorSetLayout descriptorSetLayout;
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@ -98,14 +96,14 @@ public:
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~VulkanExample()
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{
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vkDestroyPipeline(device, pipelines.solid, nullptr);
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkDestroyBuffer(device, instanceBuffer.buffer, nullptr);
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vkFreeMemory(device, instanceBuffer.memory, nullptr);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.example);
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vkTools::destroyUniformData(device, &uniformData.vsScene);
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textureLoader->destroyTexture(textures.colorMap);
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uniformBuffers.scene.destroy();
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}
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void buildCommandBuffers()
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@ -139,7 +137,7 @@ public:
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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VkDeviceSize offsets[1] = { 0 };
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// Binding point 0 : Mesh vertex buffer
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@ -332,12 +330,6 @@ public:
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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VkDescriptorImageInfo texDescriptor =
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vkTools::initializers::descriptorImageInfo(
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textures.colorMap.sampler,
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textures.colorMap.view,
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VK_IMAGE_LAYOUT_GENERAL);
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std::vector<VkWriteDescriptorSet> writeDescriptorSets =
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{
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// Binding 0 : Vertex shader uniform buffer
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@ -345,13 +337,13 @@ public:
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descriptorSet,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformData.vsScene.descriptor),
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&uniformBuffers.scene.descriptor),
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// Binding 1 : Color map
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vkTools::initializers::writeDescriptorSet(
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descriptorSet,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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1,
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&texDescriptor)
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&textures.colorMap.descriptor)
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};
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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@ -430,7 +422,7 @@ public:
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pipelineCreateInfo.stageCount = shaderStages.size();
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pipelineCreateInfo.pStages = shaderStages.data();
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solid));
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
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}
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float rnd(float range)
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@ -509,17 +501,14 @@ public:
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void prepareUniformBuffers()
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{
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createBuffer(
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(uboVS),
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nullptr,
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&uniformData.vsScene.buffer,
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&uniformData.vsScene.memory,
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&uniformData.vsScene.descriptor);
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&uniformBuffers.scene,
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sizeof(uboVS)));
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// Map for host access
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(uboVS), 0, (void **)&uniformData.vsScene.mapped));
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// Map persistent
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VK_CHECK_RESULT(uniformBuffers.scene.map());
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updateUniformBuffer(true);
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}
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@ -540,7 +529,7 @@ public:
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uboVS.time += frameTimer * 0.05f;
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}
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memcpy(uniformData.vsScene.mapped, &uboVS, sizeof(uboVS));
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memcpy(uniformBuffers.scene.mapped, &uboVS, sizeof(uboVS));
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}
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void draw()
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