Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections

This commit is contained in:
saschawillems 2016-12-24 12:48:01 +01:00
parent d73afe2a7d
commit 2e5af6a9fb
32 changed files with 717 additions and 985 deletions

View file

@ -63,8 +63,8 @@ public:
} mesh;
struct {
vkTools::UniformData vsScene;
} uniformData;
vk::Buffer scene;
} uniformBuffers;
struct {
glm::mat4 projection;
@ -90,6 +90,11 @@ public:
cameraPos = { 0.1f, 1.1f, 0.0f };
enableTextOverlay = true;
title = "Vulkan Example - Mesh rendering";
// Enable physical device features required for this example
// Tell the driver that we are going to use geometry shaders
enabledFeatures.tessellationShader = VK_TRUE;
// Example also uses a wireframe pipeline, enable non-solid fill modes
enabledFeatures.fillModeNonSolid = VK_TRUE;
}
~VulkanExample()
@ -97,6 +102,7 @@ public:
// Clean up used Vulkan resources
// Note : Inherited destructor cleans up resources stored in base class
vkDestroyPipeline(device, pipelines.solid, nullptr);
vkDestroyPipeline(device, pipelines.wireframe, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
@ -109,7 +115,7 @@ public:
textureLoader->destroyTexture(textures.colorMap);
vkTools::destroyUniformData(device, &uniformData.vsScene);
uniformBuffers.scene.destroy();
}
void reBuildCommandBuffers()
@ -442,7 +448,7 @@ public:
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.vsScene.descriptor),
&uniformBuffers.scene.descriptor),
// Binding 1 : Color map
vkTools::initializers::writeDescriptorSet(
descriptorSet,
@ -540,14 +546,14 @@ public:
void prepareUniformBuffers()
{
// Vertex shader uniform buffer block
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboVS),
nullptr,
&uniformData.vsScene.buffer,
&uniformData.vsScene.memory,
&uniformData.vsScene.descriptor);
&uniformBuffers.scene,
sizeof(uboVS)));
// Map persistent
VK_CHECK_RESULT(uniformBuffers.scene.map());
updateUniformBuffers();
}
@ -562,10 +568,7 @@ public:
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(uboVS), 0, (void **)&pData));
memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformData.vsScene.memory);
memcpy(uniformBuffers.scene.mapped, &uboVS, sizeof(uboVS));
}
void draw()