Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections
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d73afe2a7d
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2e5af6a9fb
32 changed files with 717 additions and 985 deletions
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@ -63,8 +63,8 @@ public:
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} mesh;
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struct {
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vkTools::UniformData vsScene;
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} uniformData;
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vk::Buffer scene;
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} uniformBuffers;
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struct {
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glm::mat4 projection;
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@ -90,6 +90,11 @@ public:
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cameraPos = { 0.1f, 1.1f, 0.0f };
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enableTextOverlay = true;
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title = "Vulkan Example - Mesh rendering";
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// Enable physical device features required for this example
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// Tell the driver that we are going to use geometry shaders
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enabledFeatures.tessellationShader = VK_TRUE;
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// Example also uses a wireframe pipeline, enable non-solid fill modes
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enabledFeatures.fillModeNonSolid = VK_TRUE;
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}
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~VulkanExample()
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@ -97,6 +102,7 @@ public:
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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vkDestroyPipeline(device, pipelines.solid, nullptr);
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vkDestroyPipeline(device, pipelines.wireframe, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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@ -109,7 +115,7 @@ public:
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textureLoader->destroyTexture(textures.colorMap);
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vkTools::destroyUniformData(device, &uniformData.vsScene);
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uniformBuffers.scene.destroy();
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}
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void reBuildCommandBuffers()
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@ -442,7 +448,7 @@ public:
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descriptorSet,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformData.vsScene.descriptor),
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&uniformBuffers.scene.descriptor),
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// Binding 1 : Color map
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vkTools::initializers::writeDescriptorSet(
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descriptorSet,
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@ -540,14 +546,14 @@ public:
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void prepareUniformBuffers()
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{
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// Vertex shader uniform buffer block
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createBuffer(
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(uboVS),
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nullptr,
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&uniformData.vsScene.buffer,
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&uniformData.vsScene.memory,
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&uniformData.vsScene.descriptor);
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&uniformBuffers.scene,
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sizeof(uboVS)));
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// Map persistent
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VK_CHECK_RESULT(uniformBuffers.scene.map());
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updateUniformBuffers();
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}
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@ -562,10 +568,7 @@ public:
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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uint8_t *pData;
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(uboVS), 0, (void **)&pData));
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memcpy(pData, &uboVS, sizeof(uboVS));
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vkUnmapMemory(device, uniformData.vsScene.memory);
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memcpy(uniformBuffers.scene.mapped, &uboVS, sizeof(uboVS));
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}
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void draw()
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