Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections
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d73afe2a7d
commit
2e5af6a9fb
32 changed files with 717 additions and 985 deletions
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@ -19,6 +19,7 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "vulkanbuffer.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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@ -65,11 +66,9 @@ public:
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vkMeshLoader::MeshBuffer example;
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} meshes;
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struct {
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vkTools::UniformData vsScene;
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} uniformData;
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vk::Buffer uniformBuffer;
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struct {
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struct UBOVS {
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glm::mat4 projection;
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glm::mat4 model;
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glm::vec4 lightPos = glm::vec4(5.0f, 5.0f, 5.0f, 1.0f);
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@ -115,7 +114,7 @@ public:
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textureLoader->destroyTexture(textures.colorMap);
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vkTools::destroyUniformData(device, &uniformData.vsScene);
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uniformBuffer.destroy();
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}
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// Creates a multi sample render target (image and view) that is used to resolve
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@ -539,7 +538,7 @@ public:
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descriptorSet,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformData.vsScene.descriptor),
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&uniformBuffer.descriptor),
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// Binding 1 : Color map
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vkTools::initializers::writeDescriptorSet(
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descriptorSet,
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@ -638,14 +637,14 @@ public:
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void prepareUniformBuffers()
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{
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// Vertex shader uniform buffer block
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createBuffer(
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(uboVS),
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nullptr,
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&uniformData.vsScene.buffer,
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&uniformData.vsScene.memory,
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&uniformData.vsScene.descriptor);
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffer,
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sizeof(uboVS)));
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// Map persistent
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VK_CHECK_RESULT(uniformBuffer.map());
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updateUniformBuffers();
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}
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@ -665,10 +664,7 @@ public:
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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uint8_t *pData;
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(uboVS), 0, (void **)&pData));
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memcpy(pData, &uboVS, sizeof(uboVS));
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vkUnmapMemory(device, uniformData.vsScene.memory);
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memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
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}
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void draw()
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