Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections

This commit is contained in:
saschawillems 2016-12-24 12:48:01 +01:00
parent d73afe2a7d
commit 2e5af6a9fb
32 changed files with 717 additions and 985 deletions

View file

@ -19,6 +19,7 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
@ -48,12 +49,12 @@ public:
} meshes;
struct {
vkTools::UniformData vsScene;
vkTools::UniformData teapot;
vkTools::UniformData sphere;
} uniformData;
vk::Buffer occluder;
vk::Buffer teapot;
vk::Buffer sphere;
} uniformBuffers;
struct {
struct UBOVS {
glm::mat4 projection;
glm::mat4 model;
glm::vec4 lightPos = glm::vec4(10.0f, 10.0f, 10.0f, 1.0f);
@ -116,9 +117,9 @@ public:
vkDestroyBuffer(device, queryResult.buffer, nullptr);
vkFreeMemory(device, queryResult.memory, nullptr);
vkTools::destroyUniformData(device, &uniformData.vsScene);
vkTools::destroyUniformData(device, &uniformData.sphere);
vkTools::destroyUniformData(device, &uniformData.teapot);
uniformBuffers.occluder.destroy();
uniformBuffers.sphere.destroy();
uniformBuffers.teapot.destroy();
vkMeshLoader::freeMeshBufferResources(device, &meshes.sphere);
vkMeshLoader::freeMeshBufferResources(device, &meshes.plane);
@ -425,7 +426,7 @@ public:
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.vsScene.descriptor)
&uniformBuffers.occluder.descriptor)
};
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
@ -433,13 +434,13 @@ public:
// Teapot
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.teapot));
writeDescriptorSets[0].dstSet = descriptorSets.teapot;
writeDescriptorSets[0].pBufferInfo = &uniformData.teapot.descriptor;
writeDescriptorSets[0].pBufferInfo = &uniformBuffers.teapot.descriptor;
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
// Sphere
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.sphere));
writeDescriptorSets[0].dstSet = descriptorSets.sphere;
writeDescriptorSets[0].pBufferInfo = &uniformData.sphere.descriptor;
writeDescriptorSets[0].pBufferInfo = &uniformBuffers.sphere.descriptor;
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
}
@ -542,31 +543,30 @@ public:
void prepareUniformBuffers()
{
// Vertex shader uniform buffer block
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
sizeof(uboVS),
&uboVS,
&uniformData.vsScene.buffer,
&uniformData.vsScene.memory,
&uniformData.vsScene.descriptor);
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffers.occluder,
sizeof(uboVS)));
// Teapot
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
sizeof(uboVS),
&uboVS,
&uniformData.teapot.buffer,
&uniformData.teapot.memory,
&uniformData.teapot.descriptor);
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffers.teapot,
sizeof(uboVS)));
// Sphere
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
sizeof(uboVS),
&uboVS,
&uniformData.sphere.buffer,
&uniformData.sphere.memory,
&uniformData.sphere.descriptor);
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffers.sphere,
sizeof(uboVS)));
// Map persistent
VK_CHECK_RESULT(uniformBuffers.occluder.map());
VK_CHECK_RESULT(uniformBuffers.teapot.map());
VK_CHECK_RESULT(uniformBuffers.sphere.map());
updateUniformBuffers();
}
@ -588,25 +588,19 @@ public:
// Occluder
uboVS.visible = 1.0f;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(uboVS), 0, (void **)&pData));
memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformData.vsScene.memory);
memcpy(uniformBuffers.occluder.mapped, &uboVS, sizeof(uboVS));
// Teapot
// Toggle color depending on visibility
uboVS.visible = (passedSamples[0] > 0) ? 1.0f : 0.0f;
uboVS.model = viewMatrix * rotMatrix * glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, -10.0f));
VK_CHECK_RESULT(vkMapMemory(device, uniformData.teapot.memory, 0, sizeof(uboVS), 0, (void **)&pData));
memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformData.teapot.memory);
memcpy(uniformBuffers.teapot.mapped, &uboVS, sizeof(uboVS));
// Sphere
// Toggle color depending on visibility
uboVS.visible = (passedSamples[1] > 0) ? 1.0f : 0.0f;
uboVS.model = viewMatrix * rotMatrix * glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, 10.0f));
VK_CHECK_RESULT(vkMapMemory(device, uniformData.sphere.memory, 0, sizeof(uboVS), 0, (void **)&pData));
memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformData.sphere.memory);
memcpy(uniformBuffers.sphere.mapped, &uboVS, sizeof(uboVS));
}
void prepare()