Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections

This commit is contained in:
saschawillems 2016-12-24 12:48:01 +01:00
parent d73afe2a7d
commit 2e5af6a9fb
32 changed files with 717 additions and 985 deletions

View file

@ -20,6 +20,7 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
@ -56,9 +57,9 @@ public:
} meshes;
struct {
vkTools::UniformData vertexShader;
vkTools::UniformData fragmentShader;
} uniformData;
vk::Buffer vertexShader;
vk::Buffer fragmentShader;
} uniformBuffers;
struct {
@ -115,8 +116,8 @@ public:
vkMeshLoader::freeMeshBufferResources(device, &meshes.quad);
vkTools::destroyUniformData(device, &uniformData.vertexShader);
vkTools::destroyUniformData(device, &uniformData.fragmentShader);
uniformBuffers.vertexShader.destroy();
uniformBuffers.fragmentShader.destroy();
textureLoader->destroyTexture(textures.colorMap);
textureLoader->destroyTexture(textures.normalHeightMap);
@ -332,19 +333,6 @@ public:
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
// Color map image descriptor
VkDescriptorImageInfo texDescriptorColorMap =
vkTools::initializers::descriptorImageInfo(
textures.colorMap.sampler,
textures.colorMap.view,
VK_IMAGE_LAYOUT_GENERAL);
VkDescriptorImageInfo texDescriptorNormalHeightMap =
vkTools::initializers::descriptorImageInfo(
textures.normalHeightMap.sampler,
textures.normalHeightMap.view,
VK_IMAGE_LAYOUT_GENERAL);
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
{
// Binding 0 : Vertex shader uniform buffer
@ -352,25 +340,25 @@ public:
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.vertexShader.descriptor),
&uniformBuffers.vertexShader.descriptor),
// Binding 1 : Fragment shader image sampler
vkTools::initializers::writeDescriptorSet(
descriptorSet,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
1,
&texDescriptorColorMap),
&textures.colorMap.descriptor),
// Binding 2 : Combined normal and heightmap
vkTools::initializers::writeDescriptorSet(
descriptorSet,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
2,
&texDescriptorNormalHeightMap),
&textures.normalHeightMap.descriptor),
// Binding 3 : Fragment shader uniform buffer
vkTools::initializers::writeDescriptorSet(
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
3,
&uniformData.fragmentShader.descriptor)
&uniformBuffers.fragmentShader.descriptor)
};
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
@ -458,25 +446,23 @@ public:
void prepareUniformBuffers()
{
// Vertex shader ubo
createBuffer(
// Vertex shader uniform buffer
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(ubos.vertexShader),
nullptr,
&uniformData.vertexShader.buffer,
&uniformData.vertexShader.memory,
&uniformData.vertexShader.descriptor);
&uniformBuffers.vertexShader,
sizeof(ubos.vertexShader)));
// Fragment shader ubo
createBuffer(
// Fragment shader uniform buffer
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(ubos.fragmentShader),
nullptr,
&uniformData.fragmentShader.buffer,
&uniformData.fragmentShader.memory,
&uniformData.fragmentShader.descriptor);
&uniformBuffers.fragmentShader,
sizeof(ubos.fragmentShader)));
// Map persistent
VK_CHECK_RESULT(uniformBuffers.vertexShader.map());
VK_CHECK_RESULT(uniformBuffers.fragmentShader.map());
updateUniformBuffers();
}
@ -504,15 +490,10 @@ public:
ubos.vertexShader.cameraPos = glm::vec4(0.0, 0.0, zoom, 0.0);
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vertexShader.memory, 0, sizeof(ubos.vertexShader), 0, (void **)&pData));
memcpy(pData, &ubos.vertexShader, sizeof(ubos.vertexShader));
vkUnmapMemory(device, uniformData.vertexShader.memory);
memcpy(uniformBuffers.vertexShader.mapped, &ubos.vertexShader, sizeof(ubos.vertexShader));
// Fragment shader
VK_CHECK_RESULT(vkMapMemory(device, uniformData.fragmentShader.memory, 0, sizeof(ubos.fragmentShader), 0, (void **)&pData));
memcpy(pData, &ubos.fragmentShader, sizeof(ubos.fragmentShader));
vkUnmapMemory(device, uniformData.fragmentShader.memory);
memcpy(uniformBuffers.fragmentShader.mapped, &ubos.fragmentShader, sizeof(ubos.fragmentShader));
}
void draw()