Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections
This commit is contained in:
parent
d73afe2a7d
commit
2e5af6a9fb
32 changed files with 717 additions and 985 deletions
|
|
@ -20,6 +20,7 @@
|
|||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "vulkanbuffer.hpp"
|
||||
|
||||
#define VERTEX_BUFFER_BIND_ID 0
|
||||
#define ENABLE_VALIDATION false
|
||||
|
|
@ -56,9 +57,9 @@ public:
|
|||
} meshes;
|
||||
|
||||
struct {
|
||||
vkTools::UniformData vertexShader;
|
||||
vkTools::UniformData fragmentShader;
|
||||
} uniformData;
|
||||
vk::Buffer vertexShader;
|
||||
vk::Buffer fragmentShader;
|
||||
} uniformBuffers;
|
||||
|
||||
struct {
|
||||
|
||||
|
|
@ -115,8 +116,8 @@ public:
|
|||
|
||||
vkMeshLoader::freeMeshBufferResources(device, &meshes.quad);
|
||||
|
||||
vkTools::destroyUniformData(device, &uniformData.vertexShader);
|
||||
vkTools::destroyUniformData(device, &uniformData.fragmentShader);
|
||||
uniformBuffers.vertexShader.destroy();
|
||||
uniformBuffers.fragmentShader.destroy();
|
||||
|
||||
textureLoader->destroyTexture(textures.colorMap);
|
||||
textureLoader->destroyTexture(textures.normalHeightMap);
|
||||
|
|
@ -332,19 +333,6 @@ public:
|
|||
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
||||
|
||||
// Color map image descriptor
|
||||
VkDescriptorImageInfo texDescriptorColorMap =
|
||||
vkTools::initializers::descriptorImageInfo(
|
||||
textures.colorMap.sampler,
|
||||
textures.colorMap.view,
|
||||
VK_IMAGE_LAYOUT_GENERAL);
|
||||
|
||||
VkDescriptorImageInfo texDescriptorNormalHeightMap =
|
||||
vkTools::initializers::descriptorImageInfo(
|
||||
textures.normalHeightMap.sampler,
|
||||
textures.normalHeightMap.view,
|
||||
VK_IMAGE_LAYOUT_GENERAL);
|
||||
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
|
||||
{
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
|
|
@ -352,25 +340,25 @@ public:
|
|||
descriptorSet,
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
0,
|
||||
&uniformData.vertexShader.descriptor),
|
||||
&uniformBuffers.vertexShader.descriptor),
|
||||
// Binding 1 : Fragment shader image sampler
|
||||
vkTools::initializers::writeDescriptorSet(
|
||||
descriptorSet,
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
1,
|
||||
&texDescriptorColorMap),
|
||||
&textures.colorMap.descriptor),
|
||||
// Binding 2 : Combined normal and heightmap
|
||||
vkTools::initializers::writeDescriptorSet(
|
||||
descriptorSet,
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
2,
|
||||
&texDescriptorNormalHeightMap),
|
||||
&textures.normalHeightMap.descriptor),
|
||||
// Binding 3 : Fragment shader uniform buffer
|
||||
vkTools::initializers::writeDescriptorSet(
|
||||
descriptorSet,
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
3,
|
||||
&uniformData.fragmentShader.descriptor)
|
||||
&uniformBuffers.fragmentShader.descriptor)
|
||||
};
|
||||
|
||||
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
||||
|
|
@ -458,25 +446,23 @@ public:
|
|||
|
||||
void prepareUniformBuffers()
|
||||
{
|
||||
// Vertex shader ubo
|
||||
createBuffer(
|
||||
// Vertex shader uniform buffer
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
sizeof(ubos.vertexShader),
|
||||
nullptr,
|
||||
&uniformData.vertexShader.buffer,
|
||||
&uniformData.vertexShader.memory,
|
||||
&uniformData.vertexShader.descriptor);
|
||||
&uniformBuffers.vertexShader,
|
||||
sizeof(ubos.vertexShader)));
|
||||
|
||||
// Fragment shader ubo
|
||||
createBuffer(
|
||||
// Fragment shader uniform buffer
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
sizeof(ubos.fragmentShader),
|
||||
nullptr,
|
||||
&uniformData.fragmentShader.buffer,
|
||||
&uniformData.fragmentShader.memory,
|
||||
&uniformData.fragmentShader.descriptor);
|
||||
&uniformBuffers.fragmentShader,
|
||||
sizeof(ubos.fragmentShader)));
|
||||
|
||||
// Map persistent
|
||||
VK_CHECK_RESULT(uniformBuffers.vertexShader.map());
|
||||
VK_CHECK_RESULT(uniformBuffers.fragmentShader.map());
|
||||
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
|
@ -504,15 +490,10 @@ public:
|
|||
|
||||
ubos.vertexShader.cameraPos = glm::vec4(0.0, 0.0, zoom, 0.0);
|
||||
|
||||
uint8_t *pData;
|
||||
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vertexShader.memory, 0, sizeof(ubos.vertexShader), 0, (void **)&pData));
|
||||
memcpy(pData, &ubos.vertexShader, sizeof(ubos.vertexShader));
|
||||
vkUnmapMemory(device, uniformData.vertexShader.memory);
|
||||
memcpy(uniformBuffers.vertexShader.mapped, &ubos.vertexShader, sizeof(ubos.vertexShader));
|
||||
|
||||
// Fragment shader
|
||||
VK_CHECK_RESULT(vkMapMemory(device, uniformData.fragmentShader.memory, 0, sizeof(ubos.fragmentShader), 0, (void **)&pData));
|
||||
memcpy(pData, &ubos.fragmentShader, sizeof(ubos.fragmentShader));
|
||||
vkUnmapMemory(device, uniformData.fragmentShader.memory);
|
||||
memcpy(uniformBuffers.fragmentShader.mapped, &ubos.fragmentShader, sizeof(ubos.fragmentShader));
|
||||
}
|
||||
|
||||
void draw()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue