Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections
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d73afe2a7d
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2e5af6a9fb
32 changed files with 717 additions and 985 deletions
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@ -20,6 +20,7 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "vulkanbuffer.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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@ -92,18 +93,18 @@ public:
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} particles;
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struct {
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vkTools::UniformData fire;
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vkTools::UniformData environment;
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} uniformData;
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vk::Buffer fire;
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vk::Buffer environment;
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} uniformBuffers;
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struct {
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struct UBOVS {
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glm::mat4 projection;
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glm::mat4 model;
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glm::vec2 viewportDim;
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float pointSize = PARTICLE_SIZE;
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} uboVS;
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struct {
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struct UBOEnv {
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glm::mat4 projection;
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glm::mat4 model;
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glm::mat4 normal;
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@ -153,8 +154,8 @@ public:
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vkDestroyBuffer(device, particles.buffer, nullptr);
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vkFreeMemory(device, particles.memory, nullptr);
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vkDestroyBuffer(device, uniformData.fire.buffer, nullptr);
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vkFreeMemory(device, uniformData.fire.memory, nullptr);
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uniformBuffers.environment.destroy();
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uniformBuffers.fire.destroy();
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vkMeshLoader::freeMeshBufferResources(device, &meshes.environment.buffers);
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@ -487,6 +488,8 @@ public:
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void setupDescriptorSets()
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{
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std::vector<VkWriteDescriptorSet> writeDescriptorSets;
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VkDescriptorSetAllocateInfo allocInfo =
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vkTools::initializers::descriptorSetAllocateInfo(
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descriptorPool,
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@ -507,14 +510,13 @@ public:
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textures.particles.fire.view,
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VK_IMAGE_LAYOUT_GENERAL);
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std::vector<VkWriteDescriptorSet> writeDescriptorSets =
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{
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writeDescriptorSets = {
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// Binding 0 : Vertex shader uniform buffer
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vkTools::initializers::writeDescriptorSet(
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descriptorSet,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformData.fire.descriptor),
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&uniformBuffers.fire.descriptor),
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// Binding 1 : Smoke texture
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vkTools::initializers::writeDescriptorSet(
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descriptorSet,
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@ -545,29 +547,26 @@ public:
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textures.floor.normalMap.view,
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VK_IMAGE_LAYOUT_GENERAL);
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writeDescriptorSets.clear();
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// Binding 0 : Vertex shader uniform buffer
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writeDescriptorSets.push_back(
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writeDescriptorSets = {
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// Binding 0 : Vertex shader uniform buffer
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vkTools::initializers::writeDescriptorSet(
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meshes.environment.descriptorSet,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformData.environment.descriptor));
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// Binding 1 : Color map
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writeDescriptorSets.push_back(
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&uniformBuffers.environment.descriptor),
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// Binding 1 : Color map
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vkTools::initializers::writeDescriptorSet(
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meshes.environment.descriptorSet,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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1,
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&texDescriptorColorMap));
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// Binding 2 : Normal map
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writeDescriptorSets.push_back(
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&texDescriptorColorMap),
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// Binding 2 : Normal map
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vkTools::initializers::writeDescriptorSet(
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meshes.environment.descriptorSet,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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2,
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&texDescriptorNormalMap));
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&texDescriptorNormalMap),
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};
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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}
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@ -675,24 +674,22 @@ public:
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void prepareUniformBuffers()
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{
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// Vertex shader uniform buffer block
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createBuffer(
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(uboVS),
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&uboVS,
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&uniformData.fire.buffer,
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&uniformData.fire.memory,
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&uniformData.fire.descriptor);
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&uniformBuffers.fire,
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sizeof(uboVS)));
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// Vertex shader uniform buffer block
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createBuffer(
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(uboEnv),
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&uboEnv,
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&uniformData.environment.buffer,
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&uniformData.environment.memory,
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&uniformData.environment.descriptor);
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&uniformBuffers.environment,
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sizeof(uboEnv)));
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// Map persistent
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VK_CHECK_RESULT(uniformBuffers.fire.map());
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VK_CHECK_RESULT(uniformBuffers.environment.map());
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updateUniformBuffers();
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}
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@ -703,10 +700,7 @@ public:
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uboEnv.lightPos.x = sin(timer * 2 * M_PI) * 1.5f;
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uboEnv.lightPos.y = 0.0f;
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uboEnv.lightPos.z = cos(timer * 2 * M_PI) * 1.5f;
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uint8_t *pData;
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.environment.memory, 0, sizeof(uboEnv), 0, (void **)&pData));
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memcpy(pData, &uboEnv, sizeof(uboEnv));
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vkUnmapMemory(device, uniformData.environment.memory);
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memcpy(uniformBuffers.environment.mapped, &uboEnv, sizeof(uboEnv));
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}
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void updateUniformBuffers()
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@ -723,20 +717,14 @@ public:
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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uboVS.viewportDim = glm::vec2((float)width, (float)height);
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uint8_t *pData;
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.fire.memory, 0, sizeof(uboVS), 0, (void **)&pData));
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memcpy(pData, &uboVS, sizeof(uboVS));
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vkUnmapMemory(device, uniformData.fire.memory);
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memcpy(uniformBuffers.fire.mapped, &uboVS, sizeof(uboVS));
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// Environment
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uboEnv.projection = uboVS.projection;
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uboEnv.model = uboVS.model;
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uboEnv.normal = glm::inverseTranspose(uboEnv.model);
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uboEnv.cameraPos = glm::vec4(0.0, 0.0, zoom, 0.0);
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.environment.memory, 0, sizeof(uboEnv), 0, (void **)&pData));
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memcpy(pData, &uboEnv, sizeof(uboEnv));
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vkUnmapMemory(device, uniformData.environment.memory);
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memcpy(uniformBuffers.environment.mapped, &uboEnv, sizeof(uboEnv));
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}
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void draw()
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