Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections

This commit is contained in:
saschawillems 2016-12-24 12:48:01 +01:00
parent d73afe2a7d
commit 2e5af6a9fb
32 changed files with 717 additions and 985 deletions

View file

@ -20,6 +20,7 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
@ -92,18 +93,18 @@ public:
} particles;
struct {
vkTools::UniformData fire;
vkTools::UniformData environment;
} uniformData;
vk::Buffer fire;
vk::Buffer environment;
} uniformBuffers;
struct {
struct UBOVS {
glm::mat4 projection;
glm::mat4 model;
glm::vec2 viewportDim;
float pointSize = PARTICLE_SIZE;
} uboVS;
struct {
struct UBOEnv {
glm::mat4 projection;
glm::mat4 model;
glm::mat4 normal;
@ -153,8 +154,8 @@ public:
vkDestroyBuffer(device, particles.buffer, nullptr);
vkFreeMemory(device, particles.memory, nullptr);
vkDestroyBuffer(device, uniformData.fire.buffer, nullptr);
vkFreeMemory(device, uniformData.fire.memory, nullptr);
uniformBuffers.environment.destroy();
uniformBuffers.fire.destroy();
vkMeshLoader::freeMeshBufferResources(device, &meshes.environment.buffers);
@ -487,6 +488,8 @@ public:
void setupDescriptorSets()
{
std::vector<VkWriteDescriptorSet> writeDescriptorSets;
VkDescriptorSetAllocateInfo allocInfo =
vkTools::initializers::descriptorSetAllocateInfo(
descriptorPool,
@ -507,14 +510,13 @@ public:
textures.particles.fire.view,
VK_IMAGE_LAYOUT_GENERAL);
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
{
writeDescriptorSets = {
// Binding 0 : Vertex shader uniform buffer
vkTools::initializers::writeDescriptorSet(
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.fire.descriptor),
&uniformBuffers.fire.descriptor),
// Binding 1 : Smoke texture
vkTools::initializers::writeDescriptorSet(
descriptorSet,
@ -545,29 +547,26 @@ public:
textures.floor.normalMap.view,
VK_IMAGE_LAYOUT_GENERAL);
writeDescriptorSets.clear();
// Binding 0 : Vertex shader uniform buffer
writeDescriptorSets.push_back(
writeDescriptorSets = {
// Binding 0 : Vertex shader uniform buffer
vkTools::initializers::writeDescriptorSet(
meshes.environment.descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.environment.descriptor));
// Binding 1 : Color map
writeDescriptorSets.push_back(
&uniformBuffers.environment.descriptor),
// Binding 1 : Color map
vkTools::initializers::writeDescriptorSet(
meshes.environment.descriptorSet,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
1,
&texDescriptorColorMap));
// Binding 2 : Normal map
writeDescriptorSets.push_back(
&texDescriptorColorMap),
// Binding 2 : Normal map
vkTools::initializers::writeDescriptorSet(
meshes.environment.descriptorSet,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
2,
&texDescriptorNormalMap));
&texDescriptorNormalMap),
};
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
}
@ -675,24 +674,22 @@ public:
void prepareUniformBuffers()
{
// Vertex shader uniform buffer block
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboVS),
&uboVS,
&uniformData.fire.buffer,
&uniformData.fire.memory,
&uniformData.fire.descriptor);
&uniformBuffers.fire,
sizeof(uboVS)));
// Vertex shader uniform buffer block
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboEnv),
&uboEnv,
&uniformData.environment.buffer,
&uniformData.environment.memory,
&uniformData.environment.descriptor);
&uniformBuffers.environment,
sizeof(uboEnv)));
// Map persistent
VK_CHECK_RESULT(uniformBuffers.fire.map());
VK_CHECK_RESULT(uniformBuffers.environment.map());
updateUniformBuffers();
}
@ -703,10 +700,7 @@ public:
uboEnv.lightPos.x = sin(timer * 2 * M_PI) * 1.5f;
uboEnv.lightPos.y = 0.0f;
uboEnv.lightPos.z = cos(timer * 2 * M_PI) * 1.5f;
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.environment.memory, 0, sizeof(uboEnv), 0, (void **)&pData));
memcpy(pData, &uboEnv, sizeof(uboEnv));
vkUnmapMemory(device, uniformData.environment.memory);
memcpy(uniformBuffers.environment.mapped, &uboEnv, sizeof(uboEnv));
}
void updateUniformBuffers()
@ -723,20 +717,14 @@ public:
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
uboVS.viewportDim = glm::vec2((float)width, (float)height);
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.fire.memory, 0, sizeof(uboVS), 0, (void **)&pData));
memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformData.fire.memory);
memcpy(uniformBuffers.fire.mapped, &uboVS, sizeof(uboVS));
// Environment
uboEnv.projection = uboVS.projection;
uboEnv.model = uboVS.model;
uboEnv.normal = glm::inverseTranspose(uboEnv.model);
uboEnv.cameraPos = glm::vec4(0.0, 0.0, zoom, 0.0);
VK_CHECK_RESULT(vkMapMemory(device, uniformData.environment.memory, 0, sizeof(uboEnv), 0, (void **)&pData));
memcpy(pData, &uboEnv, sizeof(uboEnv));
vkUnmapMemory(device, uniformData.environment.memory);
memcpy(uniformBuffers.environment.mapped, &uboEnv, sizeof(uboEnv));
}
void draw()