Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections

This commit is contained in:
saschawillems 2016-12-24 12:48:01 +01:00
parent d73afe2a7d
commit 2e5af6a9fb
32 changed files with 717 additions and 985 deletions

View file

@ -19,6 +19,7 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
@ -45,11 +46,9 @@ public:
vkMeshLoader::MeshBuffer scene;
} meshes;
struct {
vkTools::UniformData vertexShader;
} uniformData;
vk::Buffer uniformBuffer;
struct {
struct UBOVS {
glm::mat4 projection;
glm::mat4 model;
glm::vec4 lightPos = glm::vec4(0.0, 0.0, -2.0, 1.0);
@ -78,16 +77,6 @@ public:
rotation = { -32.5, 45.0, 0.0 };
enableTextOverlay = true;
title = "Vulkan Example - Push constants";
// todo : this crashes on certain Android devices, so commented out for now
#if !defined(__ANDROID__)
// Check requested push constant size against hardware limit
// Specs require 128 bytes, so if the device complies our
// push constant buffer should always fit into memory
VkPhysicalDeviceProperties deviceProps;
vkGetPhysicalDeviceProperties(physicalDevice, &deviceProps);
assert(sizeof(pushConstants) <= deviceProps.limits.maxPushConstantsSize);
#endif
}
~VulkanExample()
@ -101,7 +90,7 @@ public:
vkMeshLoader::freeMeshBufferResources(device, &meshes.scene);
vkTools::destroyUniformData(device, &uniformData.vertexShader);
uniformBuffer.destroy();
}
void reBuildCommandBuffers()
@ -317,7 +306,7 @@ public:
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.vertexShader.descriptor);
&uniformBuffer.descriptor);
vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, NULL);
}
@ -401,14 +390,14 @@ public:
void prepareUniformBuffers()
{
// Vertex shader uniform buffer block
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboVS),
nullptr,
&uniformData.vertexShader.buffer,
&uniformData.vertexShader.memory,
&uniformData.vertexShader.descriptor);
&uniformBuffer,
sizeof(uboVS)));
// Map persistent
VK_CHECK_RESULT(uniformBuffer.map());
updateUniformBuffers();
}
@ -427,10 +416,7 @@ public:
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vertexShader.memory, 0, sizeof(uboVS), 0, (void **)&pData));
memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformData.vertexShader.memory);
memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
}
void draw()
@ -450,6 +436,11 @@ public:
void prepare()
{
VulkanExampleBase::prepare();
// Check requested push constant size against hardware limit
// Specs require 128 bytes, so if the device complies our push constant buffer should always fit into memory
assert(sizeof(pushConstants) <= vulkanDevice->properties.limits.maxPushConstantsSize);
loadMeshes();
setupVertexDescriptions();
prepareUniformBuffers();