Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections

This commit is contained in:
saschawillems 2016-12-24 12:48:01 +01:00
parent d73afe2a7d
commit 2e5af6a9fb
32 changed files with 717 additions and 985 deletions

View file

@ -19,6 +19,7 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
@ -57,9 +58,9 @@ public:
} vertices;
struct {
vkTools::UniformData scene;
vkTools::UniformData blurParams;
} uniformData;
vk::Buffer scene;
vk::Buffer blurParams;
} uniformBuffers;
struct UboVS {
glm::mat4 projection;
@ -158,8 +159,8 @@ public:
vkMeshLoader::freeMeshBufferResources(device, &meshes.example);
// Uniform buffers
vkTools::destroyUniformData(device, &uniformData.scene);
vkTools::destroyUniformData(device, &uniformData.blurParams);
uniformBuffers.scene.destroy();
uniformBuffers.blurParams.destroy();
vkFreeCommandBuffers(device, cmdPool, 1, &offscreenPass.commandBuffer);
vkDestroySemaphore(device, offscreenPass.semaphore, nullptr);
@ -589,7 +590,7 @@ public:
descriptorSets.scene,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.scene.descriptor),
&uniformBuffers.scene.descriptor),
// Binding 1: Color gradient sampler
vkTools::initializers::writeDescriptorSet(
descriptorSets.scene,
@ -610,7 +611,7 @@ public:
descriptorSets.radialBlur,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.blurParams.descriptor),
&uniformBuffers.blurParams.descriptor),
// Binding 0: Fragment shader texture sampler
vkTools::initializers::writeDescriptorSet(
descriptorSets.radialBlur,
@ -731,24 +732,23 @@ public:
void prepareUniformBuffers()
{
// Phong and color pass vertex shader uniform buffer
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboScene),
&uboScene,
&uniformData.scene.buffer,
&uniformData.scene.memory,
&uniformData.scene.descriptor);
&uniformBuffers.scene,
sizeof(uboScene)));
// Fullscreen radialb blur parameters
createBuffer(
// Fullscreen radial blur parameters
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffers.blurParams,
sizeof(uboBlurParams),
&uboBlurParams,
&uniformData.blurParams.buffer,
&uniformData.blurParams.memory,
&uniformData.blurParams.descriptor);
&uboBlurParams));
// Map persistent
VK_CHECK_RESULT(uniformBuffers.scene.map());
VK_CHECK_RESULT(uniformBuffers.blurParams.map());
updateUniformBuffersScene();
}
@ -771,10 +771,7 @@ public:
uboScene.gradientPos += frameTimer * 0.1f;
}
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.scene.memory, 0, sizeof(uboScene), 0, (void **)&pData));
memcpy(pData, &uboScene, sizeof(uboScene));
vkUnmapMemory(device, uniformData.scene.memory);
memcpy(uniformBuffers.scene.mapped, &uboScene, sizeof(uboScene));
}
void draw()