Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections
This commit is contained in:
parent
d73afe2a7d
commit
2e5af6a9fb
32 changed files with 717 additions and 985 deletions
|
|
@ -19,6 +19,7 @@
|
|||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "vulkanbuffer.hpp"
|
||||
|
||||
#define VERTEX_BUFFER_BIND_ID 0
|
||||
#define ENABLE_VALIDATION false
|
||||
|
|
@ -60,9 +61,9 @@ public:
|
|||
} meshes;
|
||||
|
||||
struct {
|
||||
vkTools::UniformData scene;
|
||||
vkTools::UniformData offscreen;
|
||||
} uniformData;
|
||||
vk::Buffer scene;
|
||||
vk::Buffer offscreen;
|
||||
} uniformBuffers;
|
||||
|
||||
struct {
|
||||
glm::mat4 projection;
|
||||
|
|
@ -71,19 +72,14 @@ public:
|
|||
|
||||
glm::vec4 lightPos = glm::vec4(0.0f, -25.0f, 0.0f, 1.0);
|
||||
|
||||
struct {
|
||||
struct UBO {
|
||||
glm::mat4 projection;
|
||||
glm::mat4 view;
|
||||
glm::mat4 model;
|
||||
glm::vec4 lightPos;
|
||||
} uboVSscene;
|
||||
};
|
||||
|
||||
struct {
|
||||
glm::mat4 projection;
|
||||
glm::mat4 view;
|
||||
glm::mat4 model;
|
||||
glm::vec4 lightPos;
|
||||
} uboOffscreenVS;
|
||||
UBO uboVSscene, uboOffscreenVS;
|
||||
|
||||
struct {
|
||||
VkPipeline scene;
|
||||
|
|
@ -177,8 +173,8 @@ public:
|
|||
vkMeshLoader::freeMeshBufferResources(device, &meshes.skybox);
|
||||
|
||||
// Uniform buffers
|
||||
vkTools::destroyUniformData(device, &uniformData.offscreen);
|
||||
vkTools::destroyUniformData(device, &uniformData.scene);
|
||||
uniformBuffers.offscreen.destroy();
|
||||
uniformBuffers.scene.destroy();
|
||||
|
||||
vkFreeCommandBuffers(device, cmdPool, 1, &offscreenPass.commandBuffer);
|
||||
vkDestroySemaphore(device, offscreenPass.semaphore, nullptr);
|
||||
|
|
@ -763,7 +759,7 @@ public:
|
|||
descriptorSets.scene,
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
0,
|
||||
&uniformData.scene.descriptor),
|
||||
&uniformBuffers.scene.descriptor),
|
||||
// Binding 1 : Fragment shader shadow sampler
|
||||
vkTools::initializers::writeDescriptorSet(
|
||||
descriptorSets.scene,
|
||||
|
|
@ -783,7 +779,7 @@ public:
|
|||
descriptorSets.offscreen,
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
0,
|
||||
&uniformData.offscreen.descriptor),
|
||||
&uniformBuffers.offscreen.descriptor),
|
||||
};
|
||||
vkUpdateDescriptorSets(device, offScreenWriteDescriptorSets.size(), offScreenWriteDescriptorSets.data(), 0, NULL);
|
||||
}
|
||||
|
|
@ -935,25 +931,23 @@ public:
|
|||
// Prepare and initialize uniform buffer containing shader uniforms
|
||||
void prepareUniformBuffers()
|
||||
{
|
||||
// Offscreen vertex shader uniform buffer block
|
||||
createBuffer(
|
||||
// Offscreen vertex shader uniform buffer
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
sizeof(uboOffscreenVS),
|
||||
&uboOffscreenVS,
|
||||
&uniformData.offscreen.buffer,
|
||||
&uniformData.offscreen.memory,
|
||||
&uniformData.offscreen.descriptor);
|
||||
&uniformBuffers.offscreen,
|
||||
sizeof(uboOffscreenVS)));
|
||||
|
||||
// 3D scene
|
||||
createBuffer(
|
||||
// Scene vertex shader uniform buffer
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
sizeof(uboVSscene),
|
||||
&uboVSscene,
|
||||
&uniformData.scene.buffer,
|
||||
&uniformData.scene.memory,
|
||||
&uniformData.scene.descriptor);
|
||||
&uniformBuffers.scene,
|
||||
sizeof(uboVSscene)));
|
||||
|
||||
// Map persistent
|
||||
VK_CHECK_RESULT(uniformBuffers.offscreen.map());
|
||||
VK_CHECK_RESULT(uniformBuffers.scene.map());
|
||||
|
||||
updateUniformBufferOffscreen();
|
||||
updateUniformBuffers();
|
||||
|
|
@ -961,7 +955,6 @@ public:
|
|||
|
||||
void updateUniformBuffers()
|
||||
{
|
||||
// 3D scene
|
||||
uboVSscene.projection = glm::perspective(glm::radians(45.0f), (float)width / (float)height, zNear, zFar);
|
||||
uboVSscene.view = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, displayCubeMap ? 0.0f : zoom));
|
||||
|
||||
|
|
@ -972,10 +965,7 @@ public:
|
|||
|
||||
uboVSscene.lightPos = lightPos;
|
||||
|
||||
uint8_t *pData;
|
||||
VK_CHECK_RESULT(vkMapMemory(device, uniformData.scene.memory, 0, sizeof(uboVSscene), 0, (void **)&pData));
|
||||
memcpy(pData, &uboVSscene, sizeof(uboVSscene));
|
||||
vkUnmapMemory(device, uniformData.scene.memory);
|
||||
memcpy(uniformBuffers.scene.mapped, &uboVSscene, sizeof(uboVSscene));
|
||||
}
|
||||
|
||||
void updateUniformBufferOffscreen()
|
||||
|
|
@ -990,10 +980,7 @@ public:
|
|||
|
||||
uboOffscreenVS.lightPos = lightPos;
|
||||
|
||||
uint8_t *pData;
|
||||
VK_CHECK_RESULT(vkMapMemory(device, uniformData.offscreen.memory, 0, sizeof(uboOffscreenVS), 0, (void **)&pData));
|
||||
memcpy(pData, &uboOffscreenVS, sizeof(uboOffscreenVS));
|
||||
vkUnmapMemory(device, uniformData.offscreen.memory);
|
||||
memcpy(uniformBuffers.offscreen.mapped, &uboOffscreenVS, sizeof(uboOffscreenVS));
|
||||
}
|
||||
|
||||
void draw()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue