Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections

This commit is contained in:
saschawillems 2016-12-24 12:48:01 +01:00
parent d73afe2a7d
commit 2e5af6a9fb
32 changed files with 717 additions and 985 deletions

View file

@ -19,6 +19,7 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
@ -60,9 +61,9 @@ public:
} meshes;
struct {
vkTools::UniformData scene;
vkTools::UniformData offscreen;
} uniformData;
vk::Buffer scene;
vk::Buffer offscreen;
} uniformBuffers;
struct {
glm::mat4 projection;
@ -71,19 +72,14 @@ public:
glm::vec4 lightPos = glm::vec4(0.0f, -25.0f, 0.0f, 1.0);
struct {
struct UBO {
glm::mat4 projection;
glm::mat4 view;
glm::mat4 model;
glm::vec4 lightPos;
} uboVSscene;
};
struct {
glm::mat4 projection;
glm::mat4 view;
glm::mat4 model;
glm::vec4 lightPos;
} uboOffscreenVS;
UBO uboVSscene, uboOffscreenVS;
struct {
VkPipeline scene;
@ -177,8 +173,8 @@ public:
vkMeshLoader::freeMeshBufferResources(device, &meshes.skybox);
// Uniform buffers
vkTools::destroyUniformData(device, &uniformData.offscreen);
vkTools::destroyUniformData(device, &uniformData.scene);
uniformBuffers.offscreen.destroy();
uniformBuffers.scene.destroy();
vkFreeCommandBuffers(device, cmdPool, 1, &offscreenPass.commandBuffer);
vkDestroySemaphore(device, offscreenPass.semaphore, nullptr);
@ -763,7 +759,7 @@ public:
descriptorSets.scene,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.scene.descriptor),
&uniformBuffers.scene.descriptor),
// Binding 1 : Fragment shader shadow sampler
vkTools::initializers::writeDescriptorSet(
descriptorSets.scene,
@ -783,7 +779,7 @@ public:
descriptorSets.offscreen,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.offscreen.descriptor),
&uniformBuffers.offscreen.descriptor),
};
vkUpdateDescriptorSets(device, offScreenWriteDescriptorSets.size(), offScreenWriteDescriptorSets.data(), 0, NULL);
}
@ -935,25 +931,23 @@ public:
// Prepare and initialize uniform buffer containing shader uniforms
void prepareUniformBuffers()
{
// Offscreen vertex shader uniform buffer block
createBuffer(
// Offscreen vertex shader uniform buffer
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboOffscreenVS),
&uboOffscreenVS,
&uniformData.offscreen.buffer,
&uniformData.offscreen.memory,
&uniformData.offscreen.descriptor);
&uniformBuffers.offscreen,
sizeof(uboOffscreenVS)));
// 3D scene
createBuffer(
// Scene vertex shader uniform buffer
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboVSscene),
&uboVSscene,
&uniformData.scene.buffer,
&uniformData.scene.memory,
&uniformData.scene.descriptor);
&uniformBuffers.scene,
sizeof(uboVSscene)));
// Map persistent
VK_CHECK_RESULT(uniformBuffers.offscreen.map());
VK_CHECK_RESULT(uniformBuffers.scene.map());
updateUniformBufferOffscreen();
updateUniformBuffers();
@ -961,7 +955,6 @@ public:
void updateUniformBuffers()
{
// 3D scene
uboVSscene.projection = glm::perspective(glm::radians(45.0f), (float)width / (float)height, zNear, zFar);
uboVSscene.view = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, displayCubeMap ? 0.0f : zoom));
@ -972,10 +965,7 @@ public:
uboVSscene.lightPos = lightPos;
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.scene.memory, 0, sizeof(uboVSscene), 0, (void **)&pData));
memcpy(pData, &uboVSscene, sizeof(uboVSscene));
vkUnmapMemory(device, uniformData.scene.memory);
memcpy(uniformBuffers.scene.mapped, &uboVSscene, sizeof(uboVSscene));
}
void updateUniformBufferOffscreen()
@ -990,10 +980,7 @@ public:
uboOffscreenVS.lightPos = lightPos;
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.offscreen.memory, 0, sizeof(uboOffscreenVS), 0, (void **)&pData));
memcpy(pData, &uboOffscreenVS, sizeof(uboOffscreenVS));
vkUnmapMemory(device, uniformData.offscreen.memory);
memcpy(uniformBuffers.offscreen.mapped, &uboOffscreenVS, sizeof(uboOffscreenVS));
}
void draw()