Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections

This commit is contained in:
saschawillems 2016-12-24 12:48:01 +01:00
parent d73afe2a7d
commit 2e5af6a9fb
32 changed files with 717 additions and 985 deletions

View file

@ -24,6 +24,7 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
@ -54,11 +55,9 @@ public:
vkTools::VulkanTexture matCapArray;
} textures;
struct {
vkTools::UniformData vertexShader;
} uniformData;
vk::Buffer uniformBuffer;
struct {
struct UBOVS {
glm::mat4 projection;
glm::mat4 model;
glm::mat4 normal;
@ -66,10 +65,7 @@ public:
int32_t texIndex = 0;
} uboVS;
struct {
VkPipeline sem;
} pipelines;
VkPipeline pipeline;
VkPipelineLayout pipelineLayout;
VkDescriptorSet descriptorSet;
VkDescriptorSetLayout descriptorSetLayout;
@ -88,14 +84,14 @@ public:
{
// Clean up used Vulkan resources
// Note : Inherited destructor cleans up resources stored in base class
vkDestroyPipeline(device, pipelines.sem, nullptr);
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
vkMeshLoader::freeMeshBufferResources(device, &meshes.object);
vkTools::destroyUniformData(device, &uniformData.vertexShader);
uniformBuffer.destroy();
textureLoader->destroyTexture(textures.matCapArray);
}
@ -144,7 +140,7 @@ public:
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.sem);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
VkDeviceSize offsets[1] = { 0 };
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.object.vertices.buf, offsets);
@ -271,13 +267,6 @@ public:
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
// Color map image descriptor
VkDescriptorImageInfo texDescriptorColorMap =
vkTools::initializers::descriptorImageInfo(
textures.matCapArray.sampler,
textures.matCapArray.view,
VK_IMAGE_LAYOUT_GENERAL);
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
{
// Binding 0 : Vertex shader uniform buffer
@ -285,13 +274,13 @@ public:
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.vertexShader.descriptor),
&uniformBuffer.descriptor),
// Binding 1 : Fragment shader image sampler
vkTools::initializers::writeDescriptorSet(
descriptorSet,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
1,
&texDescriptorColorMap)
&textures.matCapArray.descriptor)
};
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
@ -369,20 +358,20 @@ public:
pipelineCreateInfo.stageCount = shaderStages.size();
pipelineCreateInfo.pStages = shaderStages.data();
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.sem));
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
}
void prepareUniformBuffers()
{
// Vertex shader uniform buffer block
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboVS),
&uboVS,
&uniformData.vertexShader.buffer,
&uniformData.vertexShader.memory,
&uniformData.vertexShader.descriptor);
&uniformBuffer,
sizeof(uboVS)));
// Map persistent
VK_CHECK_RESULT(uniformBuffer.map());
updateUniformBuffers();
}
@ -404,10 +393,7 @@ public:
uboVS.normal = glm::inverseTranspose(uboVS.view * uboVS.model);
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vertexShader.memory, 0, sizeof(uboVS), 0, (void **)&pData));
memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformData.vertexShader.memory);
memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
}
void draw()
@ -467,9 +453,9 @@ public:
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
{
#if defined(__ANDROID__)
textOverlay->addText("Press \"Button A\" to toggle material cap", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("\"Button A\" to toggle material cap", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
#else
textOverlay->addText("Press \"space\" to toggle material cap", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
textOverlay->addText("\"Space\" to toggle material cap", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
#endif
}