Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections

This commit is contained in:
saschawillems 2016-12-24 12:48:01 +01:00
parent d73afe2a7d
commit 2e5af6a9fb
32 changed files with 717 additions and 985 deletions

View file

@ -21,6 +21,7 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp"
#include "frustum.hpp"
#define VERTEX_BUFFER_BIND_ID 0
@ -58,9 +59,9 @@ public:
} meshes;
struct {
vkTools::UniformData terrainTessellation;
vkTools::UniformData skysphereVertex;
} uniformData;
vk::Buffer terrainTessellation;
vk::Buffer skysphereVertex;
} uniformBuffers;
// Shared values for tessellation control and evaluation stages
struct {
@ -145,11 +146,8 @@ public:
vkMeshLoader::freeMeshBufferResources(device, &meshes.terrain);
vkMeshLoader::freeMeshBufferResources(device, &meshes.skysphere);
vkDestroyBuffer(device, uniformData.terrainTessellation.buffer, nullptr);
vkFreeMemory(device, uniformData.terrainTessellation.memory, nullptr);
vkDestroyBuffer(device, uniformData.skysphereVertex.buffer, nullptr);
vkFreeMemory(device, uniformData.skysphereVertex.memory, nullptr);
uniformBuffers.skysphereVertex.destroy();
uniformBuffers.terrainTessellation.destroy();
textureLoader->destroyTexture(textures.heightMap);
textureLoader->destroyTexture(textures.skySphere);
@ -664,7 +662,7 @@ public:
descriptorSets.terrain,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.terrainTessellation.descriptor),
&uniformBuffers.terrainTessellation.descriptor),
// Binding 1 : Displacement map
vkTools::initializers::writeDescriptorSet(
descriptorSets.terrain,
@ -691,7 +689,7 @@ public:
descriptorSets.skysphere,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.skysphereVertex.descriptor),
&uniformBuffers.skysphereVertex.descriptor),
// Binding 1 : Fragment shader color map
vkTools::initializers::writeDescriptorSet(
descriptorSets.skysphere,
@ -808,24 +806,22 @@ public:
void prepareUniformBuffers()
{
// Shared tessellation shader stages uniform buffer
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboTess),
nullptr,
&uniformData.terrainTessellation.buffer,
&uniformData.terrainTessellation.memory,
&uniformData.terrainTessellation.descriptor);
&uniformBuffers.terrainTessellation,
sizeof(uboTess)));
// Skysphere vertex shader uniform buffer
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboVS),
nullptr,
&uniformData.skysphereVertex.buffer,
&uniformData.skysphereVertex.memory,
&uniformData.skysphereVertex.descriptor);
&uniformBuffers.skysphereVertex,
sizeof(uboVS)));
// Map persistent
VK_CHECK_RESULT(uniformBuffers.terrainTessellation.map());
VK_CHECK_RESULT(uniformBuffers.skysphereVertex.map());
updateUniformBuffers();
}
@ -849,10 +845,7 @@ public:
uboTess.tessellationFactor = 0.0f;
}
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.terrainTessellation.memory, 0, sizeof(uboTess), 0, (void **)&pData));
memcpy(pData, &uboTess, sizeof(uboTess));
vkUnmapMemory(device, uniformData.terrainTessellation.memory);
memcpy(uniformBuffers.terrainTessellation.mapped, &uboTess, sizeof(uboTess));
if (!tessellation)
{
@ -861,10 +854,7 @@ public:
// Skysphere vertex shader
uboVS.mvp = camera.matrices.perspective * glm::mat4(glm::mat3(camera.matrices.view));
VK_CHECK_RESULT(vkMapMemory(device, uniformData.skysphereVertex.memory, 0, sizeof(uboVS), 0, (void **)&pData));
memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformData.skysphereVertex.memory);
memcpy(uniformBuffers.skysphereVertex.mapped, &uboVS, sizeof(uboVS));
}
void draw()