Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections
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d73afe2a7d
commit
2e5af6a9fb
32 changed files with 717 additions and 985 deletions
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@ -21,6 +21,7 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "vulkanbuffer.hpp"
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#include "frustum.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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@ -58,9 +59,9 @@ public:
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} meshes;
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struct {
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vkTools::UniformData terrainTessellation;
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vkTools::UniformData skysphereVertex;
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} uniformData;
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vk::Buffer terrainTessellation;
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vk::Buffer skysphereVertex;
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} uniformBuffers;
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// Shared values for tessellation control and evaluation stages
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struct {
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@ -145,11 +146,8 @@ public:
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vkMeshLoader::freeMeshBufferResources(device, &meshes.terrain);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.skysphere);
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vkDestroyBuffer(device, uniformData.terrainTessellation.buffer, nullptr);
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vkFreeMemory(device, uniformData.terrainTessellation.memory, nullptr);
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vkDestroyBuffer(device, uniformData.skysphereVertex.buffer, nullptr);
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vkFreeMemory(device, uniformData.skysphereVertex.memory, nullptr);
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uniformBuffers.skysphereVertex.destroy();
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uniformBuffers.terrainTessellation.destroy();
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textureLoader->destroyTexture(textures.heightMap);
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textureLoader->destroyTexture(textures.skySphere);
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@ -664,7 +662,7 @@ public:
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descriptorSets.terrain,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformData.terrainTessellation.descriptor),
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&uniformBuffers.terrainTessellation.descriptor),
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// Binding 1 : Displacement map
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vkTools::initializers::writeDescriptorSet(
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descriptorSets.terrain,
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@ -691,7 +689,7 @@ public:
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descriptorSets.skysphere,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformData.skysphereVertex.descriptor),
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&uniformBuffers.skysphereVertex.descriptor),
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// Binding 1 : Fragment shader color map
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vkTools::initializers::writeDescriptorSet(
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descriptorSets.skysphere,
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@ -808,24 +806,22 @@ public:
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void prepareUniformBuffers()
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{
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// Shared tessellation shader stages uniform buffer
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createBuffer(
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(uboTess),
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nullptr,
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&uniformData.terrainTessellation.buffer,
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&uniformData.terrainTessellation.memory,
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&uniformData.terrainTessellation.descriptor);
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&uniformBuffers.terrainTessellation,
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sizeof(uboTess)));
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// Skysphere vertex shader uniform buffer
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createBuffer(
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(uboVS),
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nullptr,
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&uniformData.skysphereVertex.buffer,
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&uniformData.skysphereVertex.memory,
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&uniformData.skysphereVertex.descriptor);
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&uniformBuffers.skysphereVertex,
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sizeof(uboVS)));
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// Map persistent
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VK_CHECK_RESULT(uniformBuffers.terrainTessellation.map());
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VK_CHECK_RESULT(uniformBuffers.skysphereVertex.map());
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updateUniformBuffers();
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}
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@ -849,10 +845,7 @@ public:
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uboTess.tessellationFactor = 0.0f;
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}
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uint8_t *pData;
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.terrainTessellation.memory, 0, sizeof(uboTess), 0, (void **)&pData));
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memcpy(pData, &uboTess, sizeof(uboTess));
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vkUnmapMemory(device, uniformData.terrainTessellation.memory);
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memcpy(uniformBuffers.terrainTessellation.mapped, &uboTess, sizeof(uboTess));
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if (!tessellation)
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{
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@ -861,10 +854,7 @@ public:
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// Skysphere vertex shader
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uboVS.mvp = camera.matrices.perspective * glm::mat4(glm::mat3(camera.matrices.view));
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.skysphereVertex.memory, 0, sizeof(uboVS), 0, (void **)&pData));
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memcpy(pData, &uboVS, sizeof(uboVS));
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vkUnmapMemory(device, uniformData.skysphereVertex.memory);
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memcpy(uniformBuffers.skysphereVertex.mapped, &uboVS, sizeof(uboVS));
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}
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void draw()
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