Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections

This commit is contained in:
saschawillems 2016-12-24 12:48:01 +01:00
parent d73afe2a7d
commit 2e5af6a9fb
32 changed files with 717 additions and 985 deletions

View file

@ -24,6 +24,7 @@
#include "vulkanexamplebase.h"
#include "vulkandevice.hpp"
#include "vulkanbuffer.hpp"
#include "../external/stb/stb_font_consolas_24_latin1.inl"
@ -713,11 +714,9 @@ public:
vkMeshLoader::MeshBuffer cube;
} meshes;
struct {
vkTools::UniformData vsScene;
} uniformData;
vk::Buffer uniformBuffer;
struct {
struct UBOVS {
glm::mat4 projection;
glm::mat4 model;
glm::vec4 lightPos = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
@ -756,7 +755,7 @@ public:
vkMeshLoader::freeMeshBufferResources(device, &meshes.cube);
textureLoader->destroyTexture(textures.background);
textureLoader->destroyTexture(textures.cube);
vkTools::destroyUniformData(device, &uniformData.vsScene);
uniformBuffer.destroy();
delete(textOverlay);
}
@ -999,7 +998,7 @@ public:
descriptorSets.background,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.vsScene.descriptor));
&uniformBuffer.descriptor));
// Binding 1 : Color map
writeDescriptorSets.push_back(
@ -1110,13 +1109,14 @@ public:
void prepareUniformBuffers()
{
// Vertex shader uniform buffer block
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
sizeof(uboVS),
&uboVS,
&uniformData.vsScene.buffer,
&uniformData.vsScene.memory,
&uniformData.vsScene.descriptor);
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffer,
sizeof(uboVS)));
// Map persistent
VK_CHECK_RESULT(uniformBuffer.map());
updateUniformBuffers();
}
@ -1133,10 +1133,7 @@ public:
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(uboVS), 0, (void **)&pData));
memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformData.vsScene.memory);
memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
}
void prepareTextOverlay()