Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections

This commit is contained in:
saschawillems 2016-12-24 12:48:01 +01:00
parent d73afe2a7d
commit 2e5af6a9fb
32 changed files with 717 additions and 985 deletions

View file

@ -20,6 +20,7 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
@ -48,9 +49,7 @@ public:
vkMeshLoader::MeshBuffer quad;
} meshes;
struct {
vkTools::UniformData vertexShader;
} uniformData;
vk::Buffer uniformBuffer;
struct UboInstanceData {
// Model matrix
@ -70,10 +69,8 @@ public:
UboInstanceData *instance;
} uboVS;
struct {
VkPipeline solid;
} pipelines;
VkPipeline pipeline;
VkPipelineLayout pipelineLayout;
VkDescriptorSet descriptorSet;
VkDescriptorSetLayout descriptorSetLayout;
@ -98,14 +95,14 @@ public:
vkDestroySampler(device, textureArray.sampler, nullptr);
vkFreeMemory(device, textureArray.deviceMemory, nullptr);
vkDestroyPipeline(device, pipelines.solid, nullptr);
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
vkMeshLoader::freeMeshBufferResources(device, &meshes.quad);
vkTools::destroyUniformData(device, &uniformData.vertexShader);
uniformBuffer.destroy();
delete[] uboVS.instance;
}
@ -356,7 +353,7 @@ public:
VkDeviceSize offsets[1] = { 0 };
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.quad.vertices.buf, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.quad.indices.buf, 0, VK_INDEX_TYPE_UINT32);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdDrawIndexed(drawCmdBuffers[i], meshes.quad.indexCount, layerCount, 0, 0, 0);
@ -505,7 +502,7 @@ public:
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.vertexShader.descriptor),
&uniformBuffer.descriptor),
// Binding 1 : Fragment shader cubemap sampler
vkTools::initializers::writeDescriptorSet(
descriptorSet,
@ -590,7 +587,7 @@ public:
pipelineCreateInfo.stageCount = shaderStages.size();
pipelineCreateInfo.pStages = shaderStages.data();
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solid));
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
}
void prepareUniformBuffers()
@ -600,14 +597,11 @@ public:
uint32_t uboSize = sizeof(uboVS.matrices) + (layerCount * sizeof(UboInstanceData));
// Vertex shader uniform buffer block
createBuffer(
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
uboSize,
&uboVS,
&uniformData.vertexShader.buffer,
&uniformData.vertexShader.memory,
&uniformData.vertexShader.descriptor);
&uniformBuffer,
uboSize));
// Array indices and model matrices are fixed
float offset = -1.5f;
@ -626,9 +620,12 @@ public:
uint8_t *pData;
uint32_t dataOffset = sizeof(uboVS.matrices);
uint32_t dataSize = layerCount * sizeof(UboInstanceData);
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vertexShader.memory, dataOffset, dataSize, 0, (void **)&pData));
VK_CHECK_RESULT(vkMapMemory(device, uniformBuffer.memory, dataOffset, dataSize, 0, (void **)&pData));
memcpy(pData, uboVS.instance, dataSize);
vkUnmapMemory(device, uniformData.vertexShader.memory);
vkUnmapMemory(device, uniformBuffer.memory);
// Map persistent
VK_CHECK_RESULT(uniformBuffer.map());
updateUniformBufferMatrices();
}
@ -647,10 +644,7 @@ public:
uboVS.matrices.view = glm::rotate(uboVS.matrices.view, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
// Only update the matrices part of the uniform buffer
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vertexShader.memory, 0, sizeof(uboVS.matrices), 0, (void **)&pData));
memcpy(pData, &uboVS.matrices, sizeof(uboVS.matrices));
vkUnmapMemory(device, uniformData.vertexShader.memory);
memcpy(uniformBuffer.mapped, &uboVS.matrices, sizeof(uboVS.matrices));
}
void draw()