Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections
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d73afe2a7d
commit
2e5af6a9fb
32 changed files with 717 additions and 985 deletions
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@ -21,6 +21,7 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "vulkanbuffer.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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@ -46,18 +47,18 @@ public:
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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} vertices;
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struct {
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struct Meshes {
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vkMeshLoader::MeshBuffer skybox;
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std::vector<vkMeshLoader::MeshBuffer> objects;
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uint32_t objectIndex = 0;
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} meshes;
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struct {
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vkTools::UniformData objectVS;
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vkTools::UniformData skyboxVS;
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} uniformData;
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vk::Buffer object;
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vk::Buffer skybox;
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} uniformBuffers;
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struct {
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struct UBOVS {
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glm::mat4 projection;
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glm::mat4 model;
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float lodBias = 0.0f;
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@ -108,8 +109,8 @@ public:
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}
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vkMeshLoader::freeMeshBufferResources(device, &meshes.skybox);
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vkTools::destroyUniformData(device, &uniformData.objectVS);
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vkTools::destroyUniformData(device, &uniformData.skyboxVS);
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uniformBuffers.object.destroy();
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uniformBuffers.skybox.destroy();
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}
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void loadCubemap(std::string filename, VkFormat format, bool forceLinearTiling)
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@ -491,7 +492,7 @@ public:
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descriptorSets.object,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformData.objectVS.descriptor),
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&uniformBuffers.object.descriptor),
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// Binding 1 : Fragment shader cubemap sampler
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vkTools::initializers::writeDescriptorSet(
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descriptorSets.object,
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@ -511,7 +512,7 @@ public:
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descriptorSets.skybox,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformData.skyboxVS.descriptor),
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&uniformBuffers.skybox.descriptor),
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// Binding 1 : Fragment shader cubemap sampler
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vkTools::initializers::writeDescriptorSet(
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descriptorSets.skybox,
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@ -610,25 +611,23 @@ public:
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// Prepare and initialize uniform buffer containing shader uniforms
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void prepareUniformBuffers()
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{
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// 3D objact
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createBuffer(
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// Objact vertex shader uniform buffer
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(uboVS),
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nullptr,
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&uniformData.objectVS.buffer,
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&uniformData.objectVS.memory,
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&uniformData.objectVS.descriptor);
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&uniformBuffers.object,
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sizeof(uboVS)));
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// Skybox
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createBuffer(
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// Skybox vertex shader uniform buffer
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(uboVS),
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nullptr,
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&uniformData.skyboxVS.buffer,
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&uniformData.skyboxVS.memory,
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&uniformData.skyboxVS.descriptor);
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&uniformBuffers.skybox,
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sizeof(uboVS)));
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// Map persistent
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VK_CHECK_RESULT(uniformBuffers.object.map());
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VK_CHECK_RESULT(uniformBuffers.skybox.map());
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updateUniformBuffers();
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}
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@ -646,10 +645,7 @@ public:
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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uint8_t *pData;
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.objectVS.memory, 0, sizeof(uboVS), 0, (void **)&pData));
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memcpy(pData, &uboVS, sizeof(uboVS));
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vkUnmapMemory(device, uniformData.objectVS.memory);
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memcpy(uniformBuffers.object.mapped, &uboVS, sizeof(uboVS));
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// Skybox
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viewMatrix = glm::mat4();
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@ -661,9 +657,7 @@ public:
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.skyboxVS.memory, 0, sizeof(uboVS), 0, (void **)&pData));
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memcpy(pData, &uboVS, sizeof(uboVS));
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vkUnmapMemory(device, uniformData.skyboxVS.memory);
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memcpy(uniformBuffers.skybox.mapped, &uboVS, sizeof(uboVS));
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}
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void draw()
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