Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections

This commit is contained in:
saschawillems 2016-12-24 12:48:01 +01:00
parent d73afe2a7d
commit 2e5af6a9fb
32 changed files with 717 additions and 985 deletions

View file

@ -21,6 +21,7 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "vulkanbuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
@ -46,18 +47,18 @@ public:
std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
} vertices;
struct {
struct Meshes {
vkMeshLoader::MeshBuffer skybox;
std::vector<vkMeshLoader::MeshBuffer> objects;
uint32_t objectIndex = 0;
} meshes;
struct {
vkTools::UniformData objectVS;
vkTools::UniformData skyboxVS;
} uniformData;
vk::Buffer object;
vk::Buffer skybox;
} uniformBuffers;
struct {
struct UBOVS {
glm::mat4 projection;
glm::mat4 model;
float lodBias = 0.0f;
@ -108,8 +109,8 @@ public:
}
vkMeshLoader::freeMeshBufferResources(device, &meshes.skybox);
vkTools::destroyUniformData(device, &uniformData.objectVS);
vkTools::destroyUniformData(device, &uniformData.skyboxVS);
uniformBuffers.object.destroy();
uniformBuffers.skybox.destroy();
}
void loadCubemap(std::string filename, VkFormat format, bool forceLinearTiling)
@ -491,7 +492,7 @@ public:
descriptorSets.object,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.objectVS.descriptor),
&uniformBuffers.object.descriptor),
// Binding 1 : Fragment shader cubemap sampler
vkTools::initializers::writeDescriptorSet(
descriptorSets.object,
@ -511,7 +512,7 @@ public:
descriptorSets.skybox,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.skyboxVS.descriptor),
&uniformBuffers.skybox.descriptor),
// Binding 1 : Fragment shader cubemap sampler
vkTools::initializers::writeDescriptorSet(
descriptorSets.skybox,
@ -610,25 +611,23 @@ public:
// Prepare and initialize uniform buffer containing shader uniforms
void prepareUniformBuffers()
{
// 3D objact
createBuffer(
// Objact vertex shader uniform buffer
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboVS),
nullptr,
&uniformData.objectVS.buffer,
&uniformData.objectVS.memory,
&uniformData.objectVS.descriptor);
&uniformBuffers.object,
sizeof(uboVS)));
// Skybox
createBuffer(
// Skybox vertex shader uniform buffer
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboVS),
nullptr,
&uniformData.skyboxVS.buffer,
&uniformData.skyboxVS.memory,
&uniformData.skyboxVS.descriptor);
&uniformBuffers.skybox,
sizeof(uboVS)));
// Map persistent
VK_CHECK_RESULT(uniformBuffers.object.map());
VK_CHECK_RESULT(uniformBuffers.skybox.map());
updateUniformBuffers();
}
@ -646,10 +645,7 @@ public:
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
uint8_t *pData;
VK_CHECK_RESULT(vkMapMemory(device, uniformData.objectVS.memory, 0, sizeof(uboVS), 0, (void **)&pData));
memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformData.objectVS.memory);
memcpy(uniformBuffers.object.mapped, &uboVS, sizeof(uboVS));
// Skybox
viewMatrix = glm::mat4();
@ -661,9 +657,7 @@ public:
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
VK_CHECK_RESULT(vkMapMemory(device, uniformData.skyboxVS.memory, 0, sizeof(uboVS), 0, (void **)&pData));
memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformData.skyboxVS.memory);
memcpy(uniformBuffers.skybox.mapped, &uboVS, sizeof(uboVS));
}
void draw()