VulkanDevice refactoring
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10 changed files with 83 additions and 60 deletions
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@ -346,7 +346,7 @@ void VulkanExampleBase::loadMesh(std::string filename, vkMeshLoader::MeshBuffer
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void VulkanExampleBase::loadMesh(std::string filename, vkMeshLoader::MeshBuffer * meshBuffer, std::vector<vkMeshLoader::VertexLayout> vertexLayout, vkMeshLoader::MeshCreateInfo *meshCreateInfo)
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{
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VulkanMeshLoader *mesh = new VulkanMeshLoader(&vulkanDevice);
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VulkanMeshLoader *mesh = new VulkanMeshLoader(vulkanDevice);
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#if defined(__ANDROID__)
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mesh->assetManager = androidApp->activity->assetManager;
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@ -759,7 +759,7 @@ VulkanExampleBase::~VulkanExampleBase()
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delete textOverlay;
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}
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vkDestroyDevice(device, nullptr);
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delete vulkanDevice;
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if (enableValidation)
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{
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@ -812,6 +812,8 @@ void VulkanExampleBase::initVulkan(bool enableValidation)
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// and want to use another one
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physicalDevice = physicalDevices[0];
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vulkanDevice = new vk::VulkanDevice(physicalDevice);
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// Find a queue that supports graphics operations
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uint32_t graphicsQueueIndex = 0;
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uint32_t queueCount;
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@ -841,10 +843,10 @@ void VulkanExampleBase::initVulkan(bool enableValidation)
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queueCreateInfos[0].queueCount = 1;
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queueCreateInfos[0].pQueuePriorities = queuePriorities.data();
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VK_CHECK_RESULT(vulkanDevice.create(physicalDevice, queueCreateInfos, enabledFeatures));
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VK_CHECK_RESULT(vulkanDevice->createLogicalDevice(queueCreateInfos, enabledFeatures));
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// Assign device to base class context
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device = vulkanDevice.device;
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device = vulkanDevice->logicalDevice;
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// Store properties (including limits) and features of the phyiscal device
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// So examples can check against them and see if a feature is actually supported
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