VulkanDevice refactoring

This commit is contained in:
saschawillems 2016-07-22 20:45:48 +02:00
parent 109d3e718d
commit 2e6e9d5eb2
10 changed files with 83 additions and 60 deletions

View file

@ -585,7 +585,7 @@ public:
// Load a model file as separate meshes into a scene
void loadModel(std::string filename, Scene *scene)
{
VulkanMeshLoader *meshLoader = new VulkanMeshLoader(&vulkanDevice);
VulkanMeshLoader *meshLoader = new VulkanMeshLoader(vulkanDevice);
#if defined(__ANDROID__)
meshLoader->assetManager = androidApp->activity->assetManager;
#endif