VulkanDevice refactoring
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10 changed files with 83 additions and 60 deletions
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@ -585,7 +585,7 @@ public:
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// Load a model file as separate meshes into a scene
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void loadModel(std::string filename, Scene *scene)
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{
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VulkanMeshLoader *meshLoader = new VulkanMeshLoader(&vulkanDevice);
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VulkanMeshLoader *meshLoader = new VulkanMeshLoader(vulkanDevice);
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#if defined(__ANDROID__)
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meshLoader->assetManager = androidApp->activity->assetManager;
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#endif
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