Additional buffer and command buffer functions in base class
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267b78f9fc
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2 changed files with 75 additions and 18 deletions
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@ -255,6 +255,13 @@ public:
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// Finalize setup command bufferm submit it to the queue and remove it
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void flushSetupCommandBuffer();
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// Command buffer creation
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// Creates and returns a new command buffer
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VkCommandBuffer createCommandBuffer(VkCommandBufferLevel level, bool begin);
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// End the command buffer, submit it to the queue and free (if requested)
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// Note : Waits for the queue to become idle
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void flushCommandBuffer(VkCommandBuffer commandBuffer, VkQueue queue, bool free);
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// Create a cache pool for rendering pipelines
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void createPipelineCache();
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@ -264,8 +271,15 @@ public:
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// Load a SPIR-V shader
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VkPipelineShaderStageCreateInfo loadShader(std::string fileName, VkShaderStageFlagBits stage);
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// Create a buffer, fill it with data and bind buffer memory
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// Can be used for e.g. vertex or index buffer based on mesh data
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// Create a buffer, fill it with data (if != NULL) and bind buffer memory
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VkBool32 createBuffer(
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VkBufferUsageFlags usageFlags,
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VkMemoryPropertyFlags memoryPropertyFlags,
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VkDeviceSize size,
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void *data,
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VkBuffer *buffer,
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VkDeviceMemory *memory);
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// This version always uses HOST_VISIBLE memory
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VkBool32 createBuffer(
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VkBufferUsageFlags usage,
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VkDeviceSize size,
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