Updated displacement example

This commit is contained in:
saschawillems 2016-06-06 14:28:13 +02:00
parent 0ecff76c40
commit 2ec1a60535
16 changed files with 77 additions and 177 deletions

View file

@ -26,12 +26,11 @@ layout (location = 3) out vec3 outLightVec;
void main()
{
gl_Position = (gl_TessCoord.x * gl_in[0].gl_Position) + (gl_TessCoord.y * gl_in[1].gl_Position) + (gl_TessCoord.z * gl_in[2].gl_Position);
outUV = gl_TessCoord.x * inUV[0] + gl_TessCoord.y * inUV[1] + gl_TessCoord.z * inUV[2];
outNormal = gl_TessCoord.x * inNormal[0] + gl_TessCoord.y * inNormal[1] + gl_TessCoord.z * inNormal[2];
gl_Position.xyz += normalize(outNormal) * (max(textureLod(displacementMap, outUV.st, 0.0).r, 0.45) * ubo.tessStrength);
gl_Position.xyz += normalize(outNormal) * (max(textureLod(displacementMap, outUV.st, 0.0).a, 0.0) * ubo.tessStrength);
outEyesPos = (gl_Position).xyz;
outLightVec = normalize(ubo.lightPos.xyz - outEyesPos);