From 2ece9f013f7711c47e106cb9c4a468ef85a89594 Mon Sep 17 00:00:00 2001 From: Sascha Willems Date: Sat, 15 Oct 2022 19:36:24 +0200 Subject: [PATCH] Remove unused descriptor set layout binding Fixes #996 --- examples/ssao/ssao.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/examples/ssao/ssao.cpp b/examples/ssao/ssao.cpp index 3cda3ced..3992c4e3 100644 --- a/examples/ssao/ssao.cpp +++ b/examples/ssao/ssao.cpp @@ -653,7 +653,6 @@ public: // G-Buffer creation (offscreen scene rendering) setLayoutBindings = { vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0), // VS + FS Parameter UBO - vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1), // FS Color }; setLayoutCreateInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast(setLayoutBindings.size())); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &setLayoutCreateInfo, nullptr, &descriptorSetLayouts.gBuffer));