Android application state handling (#97)
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2 changed files with 23 additions and 11 deletions
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@ -155,7 +155,8 @@ public:
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HINSTANCE windowInstance;
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#elif defined(__ANDROID__)
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android_app* androidApp;
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bool animating = true;
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// true if application has focused, false if moved to background
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bool focused = false;
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// Gamepad state (only one)
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struct
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{
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