Use a better texture to demonstrate compute shader imaging effects

This commit is contained in:
saschawillems 2016-05-23 20:42:01 +02:00
parent 2b7e887bfc
commit 31917ace00
3 changed files with 1 additions and 1 deletions

View file

@ -190,7 +190,7 @@ public:
void loadTextures() void loadTextures()
{ {
textureLoader->loadTexture( textureLoader->loadTexture(
getAssetPath() + "textures/vulkan_space_rgba8.ktx", getAssetPath() + "textures/het_kanonschot_rgba8.ktx",
VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM,
&textureColorMap, &textureColorMap,
false, false,

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