Use a better texture to demonstrate compute shader imaging effects
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3 changed files with 1 additions and 1 deletions
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@ -190,7 +190,7 @@ public:
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void loadTextures()
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void loadTextures()
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{
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{
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textureLoader->loadTexture(
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textureLoader->loadTexture(
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getAssetPath() + "textures/vulkan_space_rgba8.ktx",
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getAssetPath() + "textures/het_kanonschot_rgba8.ktx",
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VK_FORMAT_R8G8B8A8_UNORM,
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VK_FORMAT_R8G8B8A8_UNORM,
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&textureColorMap,
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&textureColorMap,
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false,
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false,
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BIN
data/textures/het_kanonschot_rgba8.ktx
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BIN
data/textures/het_kanonschot_rgba8.ktx
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