Added some more debug markers and object names
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8ee6a9f149
commit
321b5915cb
1 changed files with 14 additions and 1 deletions
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@ -337,6 +337,10 @@ public:
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view.image = tex->image;
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view.image = tex->image;
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VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &tex->view));
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VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &tex->view));
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// Name for debugging
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DebugReportExt::setObjectName(device, (uint64_t)tex->image, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "Off-screen texture target image");
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DebugReportExt::setObjectName(device, (uint64_t)tex->sampler, VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT, "Off-screen texture target sampler");
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// Frame buffer
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// Frame buffer
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offScreenFrameBuf.width = OFFSCREEN_DIM;
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offScreenFrameBuf.width = OFFSCREEN_DIM;
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offScreenFrameBuf.height = OFFSCREEN_DIM;
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offScreenFrameBuf.height = OFFSCREEN_DIM;
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@ -438,6 +442,10 @@ public:
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// Command buffer for offscreen rendering
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// Command buffer for offscreen rendering
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offScreenCmdBuffer = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, false);
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offScreenCmdBuffer = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, false);
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// Name for debugging
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DebugReportExt::setObjectName(device, (uint64_t)offScreenFrameBuf.color.image, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "Off-screen color framebuffer");
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DebugReportExt::setObjectName(device, (uint64_t)offScreenFrameBuf.depth.image, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "Off-screen depth framebuffer");
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}
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}
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// Command buffer for rendering color only scene for glow
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// Command buffer for rendering color only scene for glow
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@ -459,6 +467,9 @@ public:
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VK_CHECK_RESULT(vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo));
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VK_CHECK_RESULT(vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo));
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// Start a new debug marker region
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DebugReportExt::beginDebugMarkerRegion(offScreenCmdBuffer, "Off-screen scene rendering", glm::vec4(1.0f, 0.0f, 0.0f, 0.0f));
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VkViewport viewport = vkTools::initializers::viewport((float)offScreenFrameBuf.width, (float)offScreenFrameBuf.height, 0.0f, 1.0f);
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VkViewport viewport = vkTools::initializers::viewport((float)offScreenFrameBuf.width, (float)offScreenFrameBuf.height, 0.0f, 1.0f);
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vkCmdSetViewport(offScreenCmdBuffer, 0, 1, &viewport);
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vkCmdSetViewport(offScreenCmdBuffer, 0, 1, &viewport);
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@ -545,6 +556,8 @@ public:
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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DebugReportExt::endDebugMarkerRegion(offScreenCmdBuffer);
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VK_CHECK_RESULT(vkEndCommandBuffer(offScreenCmdBuffer));
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VK_CHECK_RESULT(vkEndCommandBuffer(offScreenCmdBuffer));
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}
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}
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@ -797,7 +810,7 @@ public:
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// Post processing
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// Post processing
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if (glow)
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if (glow)
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{
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{
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DebugReportExt::beginDebugMarkerRegion(drawCmdBuffers[i], "Post processing", glm::vec4(1.0f, 0.0f, 0.0f, 0.0f));
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DebugReportExt::beginDebugMarkerRegion(drawCmdBuffers[i], "Apply post processing", glm::vec4(1.0f, 0.0f, 0.0f, 0.0f));
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.postprocess);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.postprocess);
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// Full screen quad is generated by the vertex shaders, so we reuse four vertices (for four invocations) from current vertex buffer
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// Full screen quad is generated by the vertex shaders, so we reuse four vertices (for four invocations) from current vertex buffer
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