From 3220691068239f3cceab6fabab3df12d1b3aec60 Mon Sep 17 00:00:00 2001 From: Sascha Willems Date: Tue, 15 Jul 2025 21:09:26 +0200 Subject: [PATCH] Update README.md Sync info --- README.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/README.md b/README.md index 23c6838f..41a949cb 100644 --- a/README.md +++ b/README.md @@ -87,8 +87,7 @@ Vulkan consumes shaders in an intermediate representation called SPIR-V. This ma ## A note on synchronization -Synchronization in the master branch currently isn't optimal und uses ```vkDeviceQueueWaitIdle``` at the end of each frame. This is a heavy operation and is suboptimal in regards to having CPU and GPU operations run in parallel. I'm currently reworking this in the [this branch](https://github.com/SaschaWillems/Vulkan/tree/sync_rework_second_attempt). While still work-in-progress, if you're interested in a more proper way of synchronization in Vulkan, please take a look at that branch. Search for `useNewSync` to find samples that have been updated. - +Synchronization in the master branch currently isn't optimal und uses ```vkDeviceQueueWaitIdle``` at the end of each frame. This is a heavy operation and is suboptimal in regards to having CPU and GPU operations run in parallel. I'm currently reworking this in the [this branch](https://github.com/SaschaWillems/Vulkan/tree/sync_rework_second_attempt). While still work-in-progress, if you're interested in a more proper way of synchronization in Vulkan, please take a look at the [PR for that branch](https://github.com/SaschaWillems/Vulkan/pull/1224) to see progress. ## Examples