Create SPIR-V binary for recently updated texturemipmap shader

Looks like recently, samplerIndex and couple of other things moved to
UBO. For the same fragment shader's SPIR-V binary has been updated but
vertex shader's missed. This change updates the SPIR-V binary for vertex
shader.

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
This commit is contained in:
Sagar Ghuge 2023-04-06 20:01:30 -07:00
parent fa0e3485d0
commit 32449973df