Added text overlay class to base folder
This commit is contained in:
parent
b34de6be7f
commit
33915ac557
6 changed files with 711 additions and 0 deletions
679
base/vulkantextoverlay.hpp
Normal file
679
base/vulkantextoverlay.hpp
Normal file
|
|
@ -0,0 +1,679 @@
|
|||
/*
|
||||
* Text overlay class for displaying debug information
|
||||
*
|
||||
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
|
||||
*
|
||||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
#include <vector>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkantools.h"
|
||||
|
||||
#include "../external/stb/stb_font_consolas_24_latin1.inl"
|
||||
|
||||
// Defines for the STB font used
|
||||
// STB font files can be found at http://nothings.org/stb/font/
|
||||
#define STB_FONT_NAME stb_font_consolas_24_latin1
|
||||
#define STB_FONT_WIDTH STB_FONT_consolas_24_latin1_BITMAP_WIDTH
|
||||
#define STB_FONT_HEIGHT STB_FONT_consolas_24_latin1_BITMAP_HEIGHT
|
||||
#define STB_FIRST_CHAR STB_FONT_consolas_24_latin1_FIRST_CHAR
|
||||
#define STB_NUM_CHARS STB_FONT_consolas_24_latin1_NUM_CHARS
|
||||
|
||||
// Max. number of chars the text overlay buffer can hold
|
||||
#define MAX_CHAR_COUNT 2048
|
||||
|
||||
// Mostly self-contained text overlay class
|
||||
// todo : comment
|
||||
class VulkanTextOverlay
|
||||
{
|
||||
private:
|
||||
VkPhysicalDevice physicalDevice;
|
||||
VkDevice device;
|
||||
VkPhysicalDeviceMemoryProperties deviceMemoryProperties;
|
||||
VkQueue queue;
|
||||
VkFormat colorFormat;
|
||||
VkFormat depthFormat;
|
||||
|
||||
uint32_t *frameBufferWidth;
|
||||
uint32_t *frameBufferHeight;
|
||||
|
||||
VkSampler sampler;
|
||||
VkImage image;
|
||||
VkImageView view;
|
||||
VkBuffer buffer;
|
||||
VkDeviceMemory memory;
|
||||
VkDeviceMemory imageMemory;
|
||||
VkDescriptorPool descriptorPool;
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
VkDescriptorSet descriptorSet;
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkPipelineCache pipelineCache;
|
||||
VkPipeline pipeline;
|
||||
VkRenderPass renderPass;
|
||||
VkCommandPool commandPool;
|
||||
std::vector<VkCommandBuffer> cmdBuffers;
|
||||
std::vector<VkFramebuffer*> frameBuffers;
|
||||
std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
|
||||
|
||||
// Pointer to mapped vertex buffer
|
||||
glm::vec4 *mapped = nullptr;
|
||||
|
||||
stb_fontchar stbFontData[STB_NUM_CHARS];
|
||||
uint32_t numLetters;
|
||||
|
||||
// Try to find appropriate memory type for a memory allocation
|
||||
VkBool32 getMemoryType(uint32_t typeBits, VkFlags properties, uint32_t *typeIndex)
|
||||
{
|
||||
for (int i = 0; i < 32; i++) {
|
||||
if ((typeBits & 1) == 1) {
|
||||
if ((deviceMemoryProperties.memoryTypes[i].propertyFlags & properties) == properties)
|
||||
{
|
||||
*typeIndex = i;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
typeBits >>= 1;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public:
|
||||
|
||||
enum TextAlign { alignLeft, alignCenter, alignRight };
|
||||
|
||||
bool visible = true;
|
||||
|
||||
VulkanTextOverlay(
|
||||
VkPhysicalDevice physicalDevice,
|
||||
VkDevice device,
|
||||
VkQueue queue,
|
||||
std::vector<VkFramebuffer> &framebuffers,
|
||||
VkFormat colorformat,
|
||||
VkFormat depthformat,
|
||||
uint32_t *framebufferwidth,
|
||||
uint32_t *framebufferheight,
|
||||
std::vector<VkPipelineShaderStageCreateInfo> shaderstages)
|
||||
{
|
||||
this->physicalDevice = physicalDevice;
|
||||
this->device = device;
|
||||
this->queue = queue;
|
||||
this->colorFormat = colorformat;
|
||||
this->depthFormat = depthformat;
|
||||
|
||||
this->frameBuffers.resize(framebuffers.size());
|
||||
for (uint32_t i = 0; i < framebuffers.size(); i++)
|
||||
{
|
||||
this->frameBuffers[i] = &framebuffers[i];
|
||||
}
|
||||
|
||||
this->shaderStages = shaderstages;
|
||||
|
||||
this->frameBufferWidth = framebufferwidth;
|
||||
this->frameBufferHeight = framebufferheight;
|
||||
|
||||
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &deviceMemoryProperties);
|
||||
cmdBuffers.resize(framebuffers.size());
|
||||
prepareResources();
|
||||
prepareRenderPass();
|
||||
preparePipeline();
|
||||
}
|
||||
|
||||
~VulkanTextOverlay()
|
||||
{
|
||||
// Free up all Vulkan resources requested by the text overlay
|
||||
vkDestroySampler(device, sampler, nullptr);
|
||||
vkDestroyImage(device, image, nullptr);
|
||||
vkDestroyImageView(device, view, nullptr);
|
||||
vkDestroyBuffer(device, buffer, nullptr);
|
||||
vkFreeMemory(device, memory, nullptr);
|
||||
vkFreeMemory(device, imageMemory, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
vkDestroyDescriptorPool(device, descriptorPool, nullptr);
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyPipelineCache(device, pipelineCache, nullptr);
|
||||
vkDestroyPipeline(device, pipeline, nullptr);
|
||||
vkDestroyRenderPass(device, renderPass, nullptr);
|
||||
vkFreeCommandBuffers(device, commandPool, cmdBuffers.size(), cmdBuffers.data());
|
||||
vkDestroyCommandPool(device, commandPool, nullptr);
|
||||
}
|
||||
|
||||
// Prepare all vulkan resources required to render the font
|
||||
// The text overlay uses separate resources for descriptors (pool, sets, layouts), pipelines and command buffers
|
||||
void prepareResources()
|
||||
{
|
||||
static unsigned char font24pixels[STB_FONT_HEIGHT][STB_FONT_WIDTH];
|
||||
STB_FONT_NAME(stbFontData, font24pixels, STB_FONT_HEIGHT);
|
||||
|
||||
// Command buffer
|
||||
|
||||
// Pool
|
||||
VkCommandPoolCreateInfo cmdPoolInfo = {};
|
||||
cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
||||
cmdPoolInfo.queueFamilyIndex = 0; // todo : pass from example base / swap chain
|
||||
cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
||||
VK_CHECK_RESULT(vkCreateCommandPool(device, &cmdPoolInfo, nullptr, &commandPool));
|
||||
|
||||
VkCommandBufferAllocateInfo cmdBufAllocateInfo =
|
||||
vkTools::initializers::commandBufferAllocateInfo(
|
||||
commandPool,
|
||||
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
||||
(uint32_t)cmdBuffers.size());
|
||||
|
||||
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, cmdBuffers.data()));
|
||||
|
||||
// Vertex buffer
|
||||
VkDeviceSize bufferSize = MAX_CHAR_COUNT * sizeof(glm::vec4);
|
||||
|
||||
VkBufferCreateInfo bufferInfo = vkTools::initializers::bufferCreateInfo(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, bufferSize);
|
||||
VK_CHECK_RESULT(vkCreateBuffer(device, &bufferInfo, nullptr, &buffer));
|
||||
|
||||
VkMemoryRequirements memReqs;
|
||||
VkMemoryAllocateInfo allocInfo = vkTools::initializers::memoryAllocateInfo();
|
||||
|
||||
vkGetBufferMemoryRequirements(device, buffer, &memReqs);
|
||||
allocInfo.allocationSize = memReqs.size;
|
||||
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &allocInfo.memoryTypeIndex);
|
||||
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device, &allocInfo, nullptr, &memory));
|
||||
VK_CHECK_RESULT(vkBindBufferMemory(device, buffer, memory, 0));
|
||||
|
||||
// Font texture
|
||||
VkImageCreateInfo imageInfo = vkTools::initializers::imageCreateInfo();
|
||||
imageInfo.imageType = VK_IMAGE_TYPE_2D;
|
||||
imageInfo.format = VK_FORMAT_R8_UNORM;
|
||||
imageInfo.extent.width = STB_FONT_WIDTH;
|
||||
imageInfo.extent.height = STB_FONT_HEIGHT;
|
||||
imageInfo.extent.depth = 1;
|
||||
imageInfo.mipLevels = 1;
|
||||
imageInfo.arrayLayers = 1;
|
||||
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
imageInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
|
||||
|
||||
VK_CHECK_RESULT(vkCreateImage(device, &imageInfo, nullptr, &image));
|
||||
|
||||
allocInfo.allocationSize = STB_FONT_WIDTH * STB_NUM_CHARS;
|
||||
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &allocInfo.memoryTypeIndex);
|
||||
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device, &allocInfo, nullptr, &imageMemory));
|
||||
VK_CHECK_RESULT(vkBindImageMemory(device, image, imageMemory, 0));
|
||||
|
||||
// Staging
|
||||
|
||||
struct {
|
||||
VkDeviceMemory memory;
|
||||
VkBuffer buffer;
|
||||
} stagingBuffer;
|
||||
|
||||
VkBufferCreateInfo bufferCreateInfo = vkTools::initializers::bufferCreateInfo();
|
||||
bufferCreateInfo.size = allocInfo.allocationSize;
|
||||
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
|
||||
VK_CHECK_RESULT(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &stagingBuffer.buffer));
|
||||
|
||||
// Get memory requirements for the staging buffer (alignment, memory type bits)
|
||||
vkGetBufferMemoryRequirements(device, stagingBuffer.buffer, &memReqs);
|
||||
|
||||
allocInfo.allocationSize = memReqs.size;
|
||||
// Get memory type index for a host visible buffer
|
||||
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &allocInfo.memoryTypeIndex);
|
||||
|
||||
VK_CHECK_RESULT(vkAllocateMemory(device, &allocInfo, nullptr, &stagingBuffer.memory));
|
||||
VK_CHECK_RESULT(vkBindBufferMemory(device, stagingBuffer.buffer, stagingBuffer.memory, 0));
|
||||
|
||||
uint8_t *data;
|
||||
VK_CHECK_RESULT(vkMapMemory(device, stagingBuffer.memory, 0, allocInfo.allocationSize, 0, (void **)&data));
|
||||
memcpy(data, &font24pixels[0][0], STB_FONT_WIDTH * STB_FONT_HEIGHT);
|
||||
vkUnmapMemory(device, stagingBuffer.memory);
|
||||
|
||||
// Copy to image
|
||||
|
||||
VkCommandBuffer copyCmd;
|
||||
cmdBufAllocateInfo.commandBufferCount = 1;
|
||||
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, ©Cmd));
|
||||
|
||||
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
|
||||
VK_CHECK_RESULT(vkBeginCommandBuffer(copyCmd, &cmdBufInfo));
|
||||
|
||||
// Prepare for transfer
|
||||
vkTools::setImageLayout(
|
||||
copyCmd,
|
||||
image,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_PREINITIALIZED,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
|
||||
VkBufferImageCopy bufferCopyRegion = {};
|
||||
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
bufferCopyRegion.imageSubresource.mipLevel = 0;
|
||||
bufferCopyRegion.imageSubresource.layerCount = 1;
|
||||
bufferCopyRegion.imageExtent.width = STB_FONT_WIDTH;
|
||||
bufferCopyRegion.imageExtent.height = STB_FONT_HEIGHT;
|
||||
bufferCopyRegion.imageExtent.depth = 1;
|
||||
|
||||
vkCmdCopyBufferToImage(
|
||||
copyCmd,
|
||||
stagingBuffer.buffer,
|
||||
image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1,
|
||||
&bufferCopyRegion
|
||||
);
|
||||
|
||||
// Prepare for shader read
|
||||
vkTools::setImageLayout(
|
||||
copyCmd,
|
||||
image,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
|
||||
VK_CHECK_RESULT(vkEndCommandBuffer(copyCmd));
|
||||
|
||||
VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = ©Cmd;
|
||||
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
VK_CHECK_RESULT(vkQueueWaitIdle(queue));
|
||||
|
||||
vkFreeCommandBuffers(device, commandPool, 1, ©Cmd);
|
||||
vkFreeMemory(device, stagingBuffer.memory, nullptr);
|
||||
vkDestroyBuffer(device, stagingBuffer.buffer, nullptr);
|
||||
|
||||
|
||||
VkImageViewCreateInfo imageViewInfo = vkTools::initializers::imageViewCreateInfo();
|
||||
imageViewInfo.image = image;
|
||||
imageViewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
imageViewInfo.format = imageInfo.format;
|
||||
imageViewInfo.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
|
||||
imageViewInfo.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
||||
|
||||
VK_CHECK_RESULT(vkCreateImageView(device, &imageViewInfo, nullptr, &view));
|
||||
|
||||
// Sampler
|
||||
VkSamplerCreateInfo samplerInfo = vkTools::initializers::samplerCreateInfo();
|
||||
samplerInfo.magFilter = VK_FILTER_LINEAR;
|
||||
samplerInfo.minFilter = VK_FILTER_LINEAR;
|
||||
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||||
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||||
samplerInfo.mipLodBias = 0.0f;
|
||||
samplerInfo.compareOp = VK_COMPARE_OP_NEVER;
|
||||
samplerInfo.minLod = 0.0f;
|
||||
samplerInfo.maxLod = 1.0f;
|
||||
samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
|
||||
VK_CHECK_RESULT(vkCreateSampler(device, &samplerInfo, nullptr, &sampler));
|
||||
|
||||
// Descriptor
|
||||
// Font uses a separate descriptor pool
|
||||
std::array<VkDescriptorPoolSize, 1> poolSizes;
|
||||
poolSizes[0] = vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1);
|
||||
|
||||
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
||||
vkTools::initializers::descriptorPoolCreateInfo(
|
||||
poolSizes.size(),
|
||||
poolSizes.data(),
|
||||
1);
|
||||
|
||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||
|
||||
// Descriptor set layout
|
||||
std::array<VkDescriptorSetLayoutBinding, 1> setLayoutBindings;
|
||||
setLayoutBindings[0] = vkTools::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0);
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo descriptorSetLayoutInfo =
|
||||
vkTools::initializers::descriptorSetLayoutCreateInfo(
|
||||
setLayoutBindings.data(),
|
||||
setLayoutBindings.size());
|
||||
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutInfo, nullptr, &descriptorSetLayout));
|
||||
|
||||
// Pipeline layout
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutInfo =
|
||||
vkTools::initializers::pipelineLayoutCreateInfo(
|
||||
&descriptorSetLayout,
|
||||
1);
|
||||
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout));
|
||||
|
||||
// Descriptor set
|
||||
VkDescriptorSetAllocateInfo descriptorSetAllocInfo =
|
||||
vkTools::initializers::descriptorSetAllocateInfo(
|
||||
descriptorPool,
|
||||
&descriptorSetLayout,
|
||||
1);
|
||||
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorSetAllocInfo, &descriptorSet));
|
||||
|
||||
VkDescriptorImageInfo texDescriptor =
|
||||
vkTools::initializers::descriptorImageInfo(
|
||||
sampler,
|
||||
view,
|
||||
VK_IMAGE_LAYOUT_GENERAL);
|
||||
|
||||
std::array<VkWriteDescriptorSet, 1> writeDescriptorSets;
|
||||
writeDescriptorSets[0] = vkTools::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &texDescriptor);
|
||||
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
||||
|
||||
// Pipeline cache
|
||||
VkPipelineCacheCreateInfo pipelineCacheCreateInfo = {};
|
||||
pipelineCacheCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
|
||||
VK_CHECK_RESULT(vkCreatePipelineCache(device, &pipelineCacheCreateInfo, nullptr, &pipelineCache));
|
||||
}
|
||||
|
||||
// Prepare a separate pipeline for the font rendering decoupled from the main application
|
||||
void preparePipeline()
|
||||
{
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
||||
vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
|
||||
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
||||
0,
|
||||
VK_FALSE);
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
||||
vkTools::initializers::pipelineRasterizationStateCreateInfo(
|
||||
VK_POLYGON_MODE_FILL,
|
||||
VK_CULL_MODE_BACK_BIT,
|
||||
VK_FRONT_FACE_CLOCKWISE,
|
||||
0);
|
||||
|
||||
// Enable blending
|
||||
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
||||
vkTools::initializers::pipelineColorBlendAttachmentState(0xf, VK_TRUE);
|
||||
|
||||
blendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
blendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
blendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD;
|
||||
blendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
blendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD;
|
||||
blendAttachmentState.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
||||
vkTools::initializers::pipelineColorBlendStateCreateInfo(
|
||||
1,
|
||||
&blendAttachmentState);
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
||||
vkTools::initializers::pipelineDepthStencilStateCreateInfo(
|
||||
VK_TRUE,
|
||||
VK_TRUE,
|
||||
VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewportState =
|
||||
vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo multisampleState =
|
||||
vkTools::initializers::pipelineMultisampleStateCreateInfo(
|
||||
VK_SAMPLE_COUNT_1_BIT,
|
||||
0);
|
||||
|
||||
std::vector<VkDynamicState> dynamicStateEnables = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR
|
||||
};
|
||||
|
||||
VkPipelineDynamicStateCreateInfo dynamicState =
|
||||
vkTools::initializers::pipelineDynamicStateCreateInfo(
|
||||
dynamicStateEnables.data(),
|
||||
dynamicStateEnables.size(),
|
||||
0);
|
||||
|
||||
std::array<VkVertexInputBindingDescription, 2> vertexBindings = {};
|
||||
vertexBindings[0] = vkTools::initializers::vertexInputBindingDescription(0, sizeof(glm::vec4), VK_VERTEX_INPUT_RATE_VERTEX);
|
||||
vertexBindings[1] = vkTools::initializers::vertexInputBindingDescription(1, sizeof(glm::vec4), VK_VERTEX_INPUT_RATE_VERTEX);
|
||||
|
||||
std::array<VkVertexInputAttributeDescription, 2> vertexAttribs = {};
|
||||
// Position
|
||||
vertexAttribs[0] = vkTools::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32_SFLOAT, 0);
|
||||
// UV
|
||||
vertexAttribs[1] = vkTools::initializers::vertexInputAttributeDescription(1, 1, VK_FORMAT_R32G32_SFLOAT, sizeof(glm::vec2));
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
|
||||
inputState.vertexBindingDescriptionCount = vertexBindings.size();
|
||||
inputState.pVertexBindingDescriptions = vertexBindings.data();
|
||||
inputState.vertexAttributeDescriptionCount = vertexAttribs.size();
|
||||
inputState.pVertexAttributeDescriptions = vertexAttribs.data();
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||
vkTools::initializers::pipelineCreateInfo(
|
||||
pipelineLayout,
|
||||
renderPass,
|
||||
0);
|
||||
|
||||
pipelineCreateInfo.pVertexInputState = &inputState;
|
||||
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
||||
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
||||
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
||||
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
||||
pipelineCreateInfo.pViewportState = &viewportState;
|
||||
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
||||
pipelineCreateInfo.pDynamicState = &dynamicState;
|
||||
pipelineCreateInfo.stageCount = shaderStages.size();
|
||||
pipelineCreateInfo.pStages = shaderStages.data();
|
||||
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
|
||||
}
|
||||
|
||||
// Prepare a separate render pass for rendering the text as an overlay
|
||||
void prepareRenderPass()
|
||||
{
|
||||
VkAttachmentDescription attachments[2] = {};
|
||||
|
||||
// Color attachment
|
||||
attachments[0].format = colorFormat;
|
||||
attachments[0].samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
// Don't clear the framebuffer (like the renderpass from the example does)
|
||||
attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||
attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
attachments[0].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
attachments[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
|
||||
// Depth attachment
|
||||
attachments[1].format = depthFormat;
|
||||
attachments[1].samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||
attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
attachments[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
|
||||
VkAttachmentReference colorReference = {};
|
||||
colorReference.attachment = 0;
|
||||
colorReference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
|
||||
VkAttachmentReference depthReference = {};
|
||||
depthReference.attachment = 1;
|
||||
depthReference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
|
||||
VkSubpassDescription subpass = {};
|
||||
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||||
subpass.flags = 0;
|
||||
subpass.inputAttachmentCount = 0;
|
||||
subpass.pInputAttachments = NULL;
|
||||
subpass.colorAttachmentCount = 1;
|
||||
subpass.pColorAttachments = &colorReference;
|
||||
subpass.pResolveAttachments = NULL;
|
||||
subpass.pDepthStencilAttachment = &depthReference;
|
||||
subpass.preserveAttachmentCount = 0;
|
||||
subpass.pPreserveAttachments = NULL;
|
||||
|
||||
VkRenderPassCreateInfo renderPassInfo = {};
|
||||
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
||||
renderPassInfo.pNext = NULL;
|
||||
renderPassInfo.attachmentCount = 2;
|
||||
renderPassInfo.pAttachments = attachments;
|
||||
renderPassInfo.subpassCount = 1;
|
||||
renderPassInfo.pSubpasses = &subpass;
|
||||
renderPassInfo.dependencyCount = 0;
|
||||
renderPassInfo.pDependencies = NULL;
|
||||
|
||||
VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass));
|
||||
}
|
||||
|
||||
// Map buffer
|
||||
void beginTextUpdate()
|
||||
{
|
||||
VK_CHECK_RESULT(vkMapMemory(device, memory, 0, VK_WHOLE_SIZE, 0, (void **)&mapped));
|
||||
numLetters = 0;
|
||||
}
|
||||
|
||||
// Add text to the current buffer
|
||||
// todo : drop shadow? color attribute?
|
||||
void addText(std::string text, float x, float y, TextAlign align)
|
||||
{
|
||||
assert(mapped != nullptr);
|
||||
|
||||
const float charW = 1.5f / *frameBufferWidth;
|
||||
const float charH = 1.5f / *frameBufferHeight;
|
||||
|
||||
float fbW = (float)*frameBufferWidth;
|
||||
float fbH = (float)*frameBufferHeight;
|
||||
x = (x / fbW * 2.0f) - 1.0f;
|
||||
y = (y / fbH * 2.0f) - 1.0f;
|
||||
|
||||
// Calculate text width
|
||||
float textWidth = 0;
|
||||
for (auto letter : text)
|
||||
{
|
||||
stb_fontchar *charData = &stbFontData[(uint32_t)letter - STB_FIRST_CHAR];
|
||||
textWidth += charData->advance * charW;
|
||||
}
|
||||
|
||||
switch (align)
|
||||
{
|
||||
case alignRight:
|
||||
x -= textWidth;
|
||||
break;
|
||||
case alignCenter:
|
||||
x -= textWidth / 2.0f;
|
||||
break;
|
||||
case alignLeft:
|
||||
break;
|
||||
}
|
||||
|
||||
// Generate a uv mapped quad per char in the new text
|
||||
for (auto letter : text)
|
||||
{
|
||||
stb_fontchar *charData = &stbFontData[(uint32_t)letter - STB_FIRST_CHAR];
|
||||
|
||||
mapped->x = (x + (float)charData->x0 * charW);
|
||||
mapped->y = (y + (float)charData->y0 * charH);
|
||||
mapped->z = charData->s0;
|
||||
mapped->w = charData->t0;
|
||||
mapped++;
|
||||
|
||||
mapped->x = (x + (float)charData->x1 * charW);
|
||||
mapped->y = (y + (float)charData->y0 * charH);
|
||||
mapped->z = charData->s1;
|
||||
mapped->w = charData->t0;
|
||||
mapped++;
|
||||
|
||||
mapped->x = (x + (float)charData->x0 * charW);
|
||||
mapped->y = (y + (float)charData->y1 * charH);
|
||||
mapped->z = charData->s0;
|
||||
mapped->w = charData->t1;
|
||||
mapped++;
|
||||
|
||||
mapped->x = (x + (float)charData->x1 * charW);
|
||||
mapped->y = (y + (float)charData->y1 * charH);
|
||||
mapped->z = charData->s1;
|
||||
mapped->w = charData->t1;
|
||||
mapped++;
|
||||
|
||||
x += charData->advance * charW;
|
||||
|
||||
numLetters++;
|
||||
}
|
||||
}
|
||||
|
||||
// Unmap buffer and update command buffers
|
||||
void endTextUpdate()
|
||||
{
|
||||
vkUnmapMemory(device, memory);
|
||||
mapped = nullptr;
|
||||
updateCommandBuffers();
|
||||
}
|
||||
|
||||
// Needs to be called by the application
|
||||
void updateCommandBuffers()
|
||||
{
|
||||
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
|
||||
|
||||
VkClearValue clearValues[1];
|
||||
clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 0.0f } };
|
||||
|
||||
VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
|
||||
renderPassBeginInfo.renderPass = renderPass;
|
||||
renderPassBeginInfo.renderArea.extent.width = *frameBufferWidth;
|
||||
renderPassBeginInfo.renderArea.extent.height = *frameBufferHeight;
|
||||
renderPassBeginInfo.clearValueCount = 1;
|
||||
renderPassBeginInfo.pClearValues = clearValues;
|
||||
|
||||
for (int32_t i = 0; i < cmdBuffers.size(); ++i)
|
||||
{
|
||||
renderPassBeginInfo.framebuffer = *frameBuffers[i];
|
||||
|
||||
VK_CHECK_RESULT(vkBeginCommandBuffer(cmdBuffers[i], &cmdBufInfo));
|
||||
|
||||
vkCmdBeginRenderPass(cmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
VkViewport viewport = vkTools::initializers::viewport((float)*frameBufferWidth, (float)*frameBufferHeight, 0.0f, 1.0f);
|
||||
vkCmdSetViewport(cmdBuffers[i], 0, 1, &viewport);
|
||||
|
||||
VkRect2D scissor = vkTools::initializers::rect2D(*frameBufferWidth, *frameBufferHeight, 0, 0);
|
||||
vkCmdSetScissor(cmdBuffers[i], 0, 1, &scissor);
|
||||
|
||||
vkCmdBindPipeline(cmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
vkCmdBindDescriptorSets(cmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
||||
|
||||
VkDeviceSize offsets = 0;
|
||||
vkCmdBindVertexBuffers(cmdBuffers[i], 0, 1, &buffer, &offsets);
|
||||
vkCmdBindVertexBuffers(cmdBuffers[i], 1, 1, &buffer, &offsets);
|
||||
for (uint32_t j = 0; j < numLetters; j++)
|
||||
{
|
||||
vkCmdDraw(cmdBuffers[i], 4, 1, j * 4, 0);
|
||||
}
|
||||
|
||||
|
||||
vkCmdEndRenderPass(cmdBuffers[i]);
|
||||
|
||||
VK_CHECK_RESULT(vkEndCommandBuffer(cmdBuffers[i]));
|
||||
}
|
||||
}
|
||||
|
||||
// Submit the text command buffers to a queue
|
||||
// Does a queue wait idle
|
||||
void submit(VkQueue queue, uint32_t bufferindex)
|
||||
{
|
||||
if (!visible)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
VkSubmitInfo submitInfo = {};
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &cmdBuffers[bufferindex];
|
||||
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
VK_CHECK_RESULT(vkQueueWaitIdle(queue));
|
||||
}
|
||||
|
||||
};
|
||||
2
data/shaders/base/generate-spirv.bat
Normal file
2
data/shaders/base/generate-spirv.bat
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
glslangvalidator -V textoverlay.vert -o textoverlay.vert.spv
|
||||
glslangvalidator -V textoverlay.frag -o textoverlay.frag.spv
|
||||
13
data/shaders/base/textoverlay.frag
Normal file
13
data/shaders/base/textoverlay.frag
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
#version 450 core
|
||||
|
||||
layout (location = 0) in vec2 inUV;
|
||||
|
||||
layout (binding = 0) uniform sampler2D samplerFont;
|
||||
|
||||
layout (location = 0) out vec4 outFragColor;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
float color = texture(samplerFont, inUV).r;
|
||||
outFragColor = vec4(vec3(color), 1.0);
|
||||
}
|
||||
BIN
data/shaders/base/textoverlay.frag.spv
Normal file
BIN
data/shaders/base/textoverlay.frag.spv
Normal file
Binary file not shown.
17
data/shaders/base/textoverlay.vert
Normal file
17
data/shaders/base/textoverlay.vert
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
#version 450 core
|
||||
|
||||
layout (location = 0) in vec2 inPos;
|
||||
layout (location = 1) in vec2 inUV;
|
||||
|
||||
layout (location = 0) out vec2 outUV;
|
||||
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_Position = vec4(inPos, 0.0, 1.0);
|
||||
outUV = inUV;
|
||||
}
|
||||
BIN
data/shaders/base/textoverlay.vert.spv
Normal file
BIN
data/shaders/base/textoverlay.vert.spv
Normal file
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue