diff --git a/README.md b/README.md
index a46d0928..407f45d9 100644
--- a/README.md
+++ b/README.md
@@ -114,6 +114,11 @@ Generating curved PN-Triangles on the GPU using tessellation shaders to add deta
Uses tessellation shaders to generate and displace geometry based on a displacement map (heightmap).
+### (Compute shader) Image processing
+
+
+Demonstrates the use of a separate compute queue (and command buffer) to apply different convolution kernels on an input image.
+
### (Geometry shader) Normal debugging
diff --git a/screenshots/compute_imageprocessing.png b/screenshots/compute_imageprocessing.png
new file mode 100644
index 00000000..7c8c9a2e
Binary files /dev/null and b/screenshots/compute_imageprocessing.png differ