diff --git a/README.md b/README.md index a46d0928..407f45d9 100644 --- a/README.md +++ b/README.md @@ -114,6 +114,11 @@ Generating curved PN-Triangles on the GPU using tessellation shaders to add deta Uses tessellation shaders to generate and displace geometry based on a displacement map (heightmap). +### (Compute shader) Image processing + + +Demonstrates the use of a separate compute queue (and command buffer) to apply different convolution kernels on an input image. + ### (Geometry shader) Normal debugging diff --git a/screenshots/compute_imageprocessing.png b/screenshots/compute_imageprocessing.png new file mode 100644 index 00000000..7c8c9a2e Binary files /dev/null and b/screenshots/compute_imageprocessing.png differ