Minor fix to access mask

- Given newLayout = LAYOUT_SHADER_READ_ONLY_OPTIMAL, upcoming
  usage is unlikely to be TRANSFER_READ_BIT.
- dstAccessMask = FRAGMENT_SHADER makes more sense
This commit is contained in:
Christian Forfang 2021-09-05 12:17:12 +02:00
parent eb11297312
commit 33cb572058

View file

@ -267,7 +267,7 @@ void vkglTF::Texture::fromglTfImage(tinygltf::Image &gltfimage, std::string path
imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
imageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
imageMemoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
imageMemoryBarrier.dstAccessMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
imageMemoryBarrier.image = image;
imageMemoryBarrier.subresourceRange = subresourceRange;
vkCmdPipelineBarrier(blitCmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, nullptr, 0, nullptr, 1, &imageMemoryBarrier);