Added ETC2 and ASTC texture variants (Refs #174)

This commit is contained in:
saschawillems 2017-03-17 20:18:53 +01:00
parent 35b9912fd8
commit 33ead48da0
7 changed files with 54 additions and 30 deletions

View file

@ -0,0 +1,53 @@
import os
import shutil
import subprocess
import sys
import glob
APK_NAME = "vulkanSkeletalanimation"
SHADER_DIR = "skeletalanimation"
ASSETS_MODELS = ["goblin.dae", "plane_z.obj"]
ASSETS_TEXTURES = ["trail_bc3_unorm.ktx", "goblin_bc3_unorm.ktx", "trail_astc_8x8_unorm.ktx", "goblin_astc_8x8_unorm.ktx", "trail_etc2_unorm.ktx", "goblin_etc2_unorm.ktx"]
if subprocess.call("ndk-build", shell=True) == 0:
print("Build successful")
# Assets
if not os.path.exists("./assets"):
os.makedirs("./assets")
# Shaders
# Base
if not os.path.exists("./assets/shaders/base"):
os.makedirs("./assets/shaders/base")
for file in glob.glob("../../data/shaders/base/*.spv"):
shutil.copy(file, "./assets/shaders/base")
# Sample
if not os.path.exists("./assets/shaders/%s" % SHADER_DIR):
os.makedirs("./assets/shaders/%s" % SHADER_DIR)
for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
# Textures and models
if not os.path.exists("./assets/textures"):
os.makedirs("./assets/textures")
for file in ASSETS_TEXTURES:
shutil.copy("../../data/textures/%s" % file, "./assets/textures")
if not os.path.exists("./assets/models"):
os.makedirs("./assets/models")
for file in ASSETS_MODELS:
shutil.copy("../../data/models/%s" % file, "./assets/models")
# Icon
if not os.path.exists("./res/drawable"):
os.makedirs("./res/drawable")
shutil.copy("../../android/images/icon.png", "./res/drawable")
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
if len(sys.argv) > 1:
if sys.argv[1] == "-deploy":
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
print("Could not deploy to device!")
else:
print("Error during build process!")
else:
print("Error building project!")