Added ETC2 and ASTC texture variants (Refs #174)
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35b9912fd8
commit
33ead48da0
7 changed files with 54 additions and 30 deletions
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@ -15,6 +15,7 @@
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android:label="Skeletal Animation"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanSkeletalanimation" />
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<intent-filter>
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@ -1,30 +0,0 @@
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cd jni
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call ndk-build
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if %ERRORLEVEL% EQU 0 (
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\skeletalanimation"
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xcopy "..\..\data\shaders\skeletalanimation\*.spv" "assets\shaders\skeletalanimation" /Y
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\models"
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xcopy "..\..\data\models\goblin.dae" "assets\models" /Y
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xcopy "..\..\data\models\plane_z.obj" "assets\models" /Y
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mkdir "assets\textures"
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xcopy "..\..\data\textures\trail_bc3.ktx" "assets\textures" /Y
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xcopy "..\..\data\textures\goblin_bc3.ktx" "assets\textures" /Y
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mkdir "res\drawable"
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xcopy "..\..\android\images\icon.png" "res\drawable" /Y
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call ant debug -Dout.final.file=vulkanSkeletalanimation.apk
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) ELSE (
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echo error : ndk-build failed with errors!
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cd..
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)
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53
android/skeletalanimation/build.py
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53
android/skeletalanimation/build.py
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@ -0,0 +1,53 @@
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import os
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import shutil
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import subprocess
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import sys
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import glob
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APK_NAME = "vulkanSkeletalanimation"
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SHADER_DIR = "skeletalanimation"
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ASSETS_MODELS = ["goblin.dae", "plane_z.obj"]
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ASSETS_TEXTURES = ["trail_bc3_unorm.ktx", "goblin_bc3_unorm.ktx", "trail_astc_8x8_unorm.ktx", "goblin_astc_8x8_unorm.ktx", "trail_etc2_unorm.ktx", "goblin_etc2_unorm.ktx"]
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if subprocess.call("ndk-build", shell=True) == 0:
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print("Build successful")
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# Assets
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if not os.path.exists("./assets"):
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os.makedirs("./assets")
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# Shaders
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# Base
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if not os.path.exists("./assets/shaders/base"):
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os.makedirs("./assets/shaders/base")
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for file in glob.glob("../../data/shaders/base/*.spv"):
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shutil.copy(file, "./assets/shaders/base")
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# Sample
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if not os.path.exists("./assets/shaders/%s" % SHADER_DIR):
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os.makedirs("./assets/shaders/%s" % SHADER_DIR)
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for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
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shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
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# Textures and models
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if not os.path.exists("./assets/textures"):
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os.makedirs("./assets/textures")
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for file in ASSETS_TEXTURES:
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shutil.copy("../../data/textures/%s" % file, "./assets/textures")
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if not os.path.exists("./assets/models"):
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os.makedirs("./assets/models")
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for file in ASSETS_MODELS:
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shutil.copy("../../data/models/%s" % file, "./assets/models")
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# Icon
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if not os.path.exists("./res/drawable"):
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os.makedirs("./res/drawable")
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shutil.copy("../../android/images/icon.png", "./res/drawable")
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if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
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if len(sys.argv) > 1:
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if sys.argv[1] == "-deploy":
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if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
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print("Could not deploy to device!")
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else:
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print("Error during build process!")
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else:
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print("Error building project!")
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BIN
data/textures/goblin_etc2_unorm.ktx
Normal file
BIN
data/textures/goblin_etc2_unorm.ktx
Normal file
Binary file not shown.
BIN
data/textures/trail_etc2_unorm.ktx
Normal file
BIN
data/textures/trail_etc2_unorm.ktx
Normal file
Binary file not shown.
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