Corrected texture format (BC2 instead of BC3)

This commit is contained in:
saschawillems 2017-03-11 10:12:18 +01:00
parent 8b6cdf4e95
commit 33f678fd0b

View file

@ -505,7 +505,7 @@ public:
VkFormat format;
if (deviceFeatures.textureCompressionBC) {
filename = "metalplate01_bc2_unorm.ktx";
format = VK_FORMAT_BC3_UNORM_BLOCK;
format = VK_FORMAT_BC2_UNORM_BLOCK;
}
else if (deviceFeatures.textureCompressionASTC_LDR) {
filename = "metalplate01_astc_8x8_unorm.ktx";