Corrected texture format (BC2 instead of BC3)
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1 changed files with 1 additions and 1 deletions
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@ -505,7 +505,7 @@ public:
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VkFormat format;
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if (deviceFeatures.textureCompressionBC) {
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filename = "metalplate01_bc2_unorm.ktx";
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format = VK_FORMAT_BC3_UNORM_BLOCK;
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format = VK_FORMAT_BC2_UNORM_BLOCK;
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}
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else if (deviceFeatures.textureCompressionASTC_LDR) {
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filename = "metalplate01_astc_8x8_unorm.ktx";
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