From 3472e6be9d45adc2c77910076f5a09fd03455ed2 Mon Sep 17 00:00:00 2001 From: saschawillems Date: Sun, 15 Jan 2017 10:20:53 +0100 Subject: [PATCH] Android fix for shader loading [skip ci] --- triangle/triangle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/triangle/triangle.cpp b/triangle/triangle.cpp index 9035dcd5..247c55b7 100644 --- a/triangle/triangle.cpp +++ b/triangle/triangle.cpp @@ -830,7 +830,7 @@ public: #if defined(__ANDROID__) // Load shader from compressed asset - AAsset* asset = AAssetManager_open(assetManager, fileName, AASSET_MODE_STREAMING); + AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING); assert(asset); size_t size = AAsset_getLength(asset); assert(size > 0);