Added comment on oldSwapChain
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1 changed files with 3 additions and 3 deletions
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@ -3,7 +3,7 @@
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*
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* A swap chain is a collection of framebuffers used for rendering and presentation to the windowing system
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*
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* Copyright (C) 2016-2017 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2016-2021 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -223,6 +223,7 @@ void VulkanSwapChain::connect(VkInstance instance, VkPhysicalDevice physicalDevi
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*/
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void VulkanSwapChain::create(uint32_t *width, uint32_t *height, bool vsync)
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{
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// Store the current swap chain handle so we can use it later on to ease up recreation
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VkSwapchainKHR oldSwapchain = swapChain;
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// Get physical device surface properties and formats
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@ -316,7 +317,6 @@ void VulkanSwapChain::create(uint32_t *width, uint32_t *height, bool vsync)
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VkSwapchainCreateInfoKHR swapchainCI = {};
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swapchainCI.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
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swapchainCI.pNext = NULL;
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swapchainCI.surface = surface;
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swapchainCI.minImageCount = desiredNumberOfSwapchainImages;
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swapchainCI.imageFormat = colorFormat;
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@ -327,8 +327,8 @@ void VulkanSwapChain::create(uint32_t *width, uint32_t *height, bool vsync)
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swapchainCI.imageArrayLayers = 1;
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swapchainCI.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
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swapchainCI.queueFamilyIndexCount = 0;
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swapchainCI.pQueueFamilyIndices = NULL;
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swapchainCI.presentMode = swapchainPresentMode;
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// Setting oldSwapChain to the saved handle of the previous swapchain aids in resource reuse and makes sure that we can still present already acquired images
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swapchainCI.oldSwapchain = oldSwapchain;
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// Setting clipped to VK_TRUE allows the implementation to discard rendering outside of the surface area
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swapchainCI.clipped = VK_TRUE;
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