Merge branch 'master' into libktx

# Conflicts:
#	examples/texturemipmapgen/texturemipmapgen.cpp
This commit is contained in:
Sascha Willems 2019-12-07 16:04:45 +01:00
commit 3537d2cca2
12 changed files with 122 additions and 106 deletions

View file

@ -34,7 +34,6 @@ class VulkanExample : public VulkanExampleBase
public:
struct Texture {
VkImage image;
VkImageLayout imageLayout;
VkDeviceMemory deviceMemory;
VkImageView view;
uint32_t width, height;
@ -109,7 +108,14 @@ public:
models.tunnel.destroy();
}
void loadTexture(std::string filename, VkFormat format, bool forceLinearTiling)
virtual void getEnabledFeatures()
{
if (deviceFeatures.samplerAnisotropy) {
enabledFeatures.samplerAnisotropy = VK_TRUE;
}
}
void loadTexture(std::string fileName, VkFormat format, bool forceLinearTiling)
{
ktxResult result;
ktxTexture* ktxTexture;
@ -137,6 +143,9 @@ public:
#endif
assert(result == KTX_SUCCESS);
VkFormatProperties formatProperties;
VkFormatProperties formatProperties;
texture.width = ktxTexture->baseWidth;
@ -208,11 +217,15 @@ public:
subresourceRange.layerCount = 1;
// Optimal image will be used as destination for the copy, so we must transfer from our initial undefined image layout to the transfer destination layout
vks::tools::setImageLayout(
vks::tools::insertImageMemoryBarrier(
copyCmd,
texture.image,
0,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
subresourceRange);
// Copy the first mip of the chain, remaining mips will be generated
@ -228,12 +241,15 @@ public:
vkCmdCopyBufferToImage(copyCmd, stagingBuffer, texture.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &bufferCopyRegion);
// Transition first mip level to transfer source for read during blit
texture.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
vks::tools::setImageLayout(
vks::tools::insertImageMemoryBarrier(
copyCmd,
texture.image,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
subresourceRange);
VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
@ -276,15 +292,17 @@ public:
mipSubRange.levelCount = 1;
mipSubRange.layerCount = 1;
// Transiton current mip level to transfer dest
vks::tools::setImageLayout(
// Prepare current mip level as image blit destination
vks::tools::insertImageMemoryBarrier(
blitCmd,
texture.image,
0,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
mipSubRange,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_HOST_BIT);
VK_PIPELINE_STAGE_TRANSFER_BIT,
mipSubRange);
// Blit from previous level
vkCmdBlitImage(
@ -297,24 +315,30 @@ public:
&imageBlit,
VK_FILTER_LINEAR);
// Transiton current mip level to transfer source for read in next iteration
vks::tools::setImageLayout(
// Prepare current mip level as image blit source for next level
vks::tools::insertImageMemoryBarrier(
blitCmd,
texture.image,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
mipSubRange,
VK_PIPELINE_STAGE_HOST_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT);
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
mipSubRange);
}
// After the loop, all mip layers are in TRANSFER_SRC layout, so transition all to SHADER_READ
subresourceRange.levelCount = texture.mipLevels;
vks::tools::setImageLayout(
vks::tools::insertImageMemoryBarrier(
blitCmd,
texture.image,
VK_ACCESS_TRANSFER_READ_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
texture.imageLayout,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
subresourceRange);
VulkanExampleBase::flushCommandBuffer(blitCmd, queue, true);
@ -543,34 +567,17 @@ public:
void setupDescriptorSet()
{
VkDescriptorSetAllocateInfo allocInfo =
vks::initializers::descriptorSetAllocateInfo(
descriptorPool,
&descriptorSetLayout,
1);
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout,1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
std::vector<VkWriteDescriptorSet> writeDescriptorSets;
VkDescriptorImageInfo textureDescriptor = vks::initializers::descriptorImageInfo(VK_NULL_HANDLE, texture.view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
// Binding 0: Vertex shader uniform buffer
writeDescriptorSets.push_back(vks::initializers::writeDescriptorSet(
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformBufferVS.descriptor));
// Binding 1: Sampled image
VkDescriptorImageInfo textureDescriptor =
vks::initializers::descriptorImageInfo(
VK_NULL_HANDLE,
texture.view,
texture.imageLayout);
writeDescriptorSets.push_back(vks::initializers::writeDescriptorSet(
descriptorSet,
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
1,
&textureDescriptor));
// Binding 0: Vertex shader uniform buffer
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBufferVS.descriptor),
// Binding 1: Sampled image
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, &textureDescriptor)
};
// Binding 2: Sampler array
std::vector<VkDescriptorImageInfo> samplerDescriptors;
@ -587,7 +594,6 @@ public:
samplerDescriptorWrite.dstBinding = 2;
samplerDescriptorWrite.dstArrayElement = 0;
writeDescriptorSets.push_back(samplerDescriptorWrite);
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
}