Use Vulkan result check macro, minor fixes (validation), text overlay
This commit is contained in:
parent
f7f5f57e2c
commit
360ce4281e
1 changed files with 101 additions and 129 deletions
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@ -133,6 +133,7 @@ public:
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rotation = { 0.0f, 0.0f, 0.0f };
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rotation = { 0.0f, 0.0f, 0.0f };
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width = 1024;
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width = 1024;
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height = 1024;
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height = 1024;
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enableTextOverlay = true;
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title = "Vulkan Example - Deferred shading";
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title = "Vulkan Example - Deferred shading";
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}
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}
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@ -222,15 +223,12 @@ public:
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VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
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VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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VkMemoryRequirements memReqs;
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err = vkCreateImage(device, &imageCreateInfo, nullptr, &target->image);
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VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &target->image));
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assert(!err);
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vkGetImageMemoryRequirements(device, target->image, &memReqs);
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vkGetImageMemoryRequirements(device, target->image, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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memAllocInfo.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
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memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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err = vkAllocateMemory(device, &memAllocInfo, nullptr, &target->deviceMemory);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &target->deviceMemory));
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assert(!err);
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VK_CHECK_RESULT(vkBindImageMemory(device, target->image, target->deviceMemory, 0));
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err = vkBindImageMemory(device, target->image, target->deviceMemory, 0);
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assert(!err);
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// Image memory barrier
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// Image memory barrier
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// Set initial layout for the offscreen texture to shader read
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// Set initial layout for the offscreen texture to shader read
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@ -255,10 +253,9 @@ public:
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sampler.maxAnisotropy = 0;
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sampler.maxAnisotropy = 0;
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sampler.compareOp = VK_COMPARE_OP_NEVER;
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sampler.compareOp = VK_COMPARE_OP_NEVER;
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sampler.minLod = 0.0f;
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sampler.minLod = 0.0f;
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sampler.maxLod = 0.0f;
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sampler.maxLod = 1.0f;
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sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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err = vkCreateSampler(device, &sampler, nullptr, &target->sampler);
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VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &target->sampler));
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assert(!err);
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// Create image view
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// Create image view
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VkImageViewCreateInfo view = {};
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VkImageViewCreateInfo view = {};
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@ -270,8 +267,7 @@ public:
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view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
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view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
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view.image = target->image;
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view.image = target->image;
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err = vkCreateImageView(device, &view, nullptr, &target->view);
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VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &target->view));
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assert(!err);
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}
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}
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void prepareTextureTargets()
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void prepareTextureTargets()
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@ -314,6 +310,7 @@ public:
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image.format = format;
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image.format = format;
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image.extent.width = offScreenFrameBuf.width;
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image.extent.width = offScreenFrameBuf.width;
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image.extent.height = offScreenFrameBuf.height;
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image.extent.height = offScreenFrameBuf.height;
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image.extent.depth = 1;
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image.mipLevels = 1;
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image.mipLevels = 1;
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image.arrayLayers = 1;
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image.arrayLayers = 1;
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image.samples = VK_SAMPLE_COUNT_1_BIT;
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image.samples = VK_SAMPLE_COUNT_1_BIT;
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@ -321,6 +318,21 @@ public:
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image.usage = usage | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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image.usage = usage | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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VkMemoryAllocateInfo memAlloc = vkTools::initializers::memoryAllocateInfo();
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VkMemoryAllocateInfo memAlloc = vkTools::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &attachment->image));
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vkGetImageMemoryRequirements(device, attachment->image, &memReqs);
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memAlloc.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAlloc.memoryTypeIndex);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &attachment->mem));
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VK_CHECK_RESULT(vkBindImageMemory(device, attachment->image, attachment->mem, 0));
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vkTools::setImageLayout(
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setupCmdBuffer,
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attachment->image,
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aspectMask,
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VK_IMAGE_LAYOUT_UNDEFINED,
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imageLayout);
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VkImageViewCreateInfo imageView = vkTools::initializers::imageViewCreateInfo();
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VkImageViewCreateInfo imageView = vkTools::initializers::imageViewCreateInfo();
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imageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
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imageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
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@ -331,30 +343,8 @@ public:
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imageView.subresourceRange.levelCount = 1;
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imageView.subresourceRange.levelCount = 1;
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imageView.subresourceRange.baseArrayLayer = 0;
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imageView.subresourceRange.baseArrayLayer = 0;
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imageView.subresourceRange.layerCount = 1;
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imageView.subresourceRange.layerCount = 1;
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VkMemoryRequirements memReqs;
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VkResult err = vkCreateImage(device, &image, nullptr, &attachment->image);
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assert(!err);
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vkGetImageMemoryRequirements(device, attachment->image, &memReqs);
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memAlloc.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAlloc.memoryTypeIndex);
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err = vkAllocateMemory(device, &memAlloc, nullptr, &attachment->mem);
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assert(!err);
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err = vkBindImageMemory(device, attachment->image, attachment->mem, 0);
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assert(!err);
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vkTools::setImageLayout(
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setupCmdBuffer,
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attachment->image,
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aspectMask,
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VK_IMAGE_LAYOUT_UNDEFINED,
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imageLayout);
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imageView.image = attachment->image;
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imageView.image = attachment->image;
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err = vkCreateImageView(device, &imageView, nullptr, &attachment->view);
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VK_CHECK_RESULT(vkCreateImageView(device, &imageView, nullptr, &attachment->view));
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assert(!err);
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}
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}
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// Prepare a new framebuffer for offscreen rendering
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// Prepare a new framebuffer for offscreen rendering
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@ -365,8 +355,6 @@ public:
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offScreenFrameBuf.width = FB_DIM;
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offScreenFrameBuf.width = FB_DIM;
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offScreenFrameBuf.height = FB_DIM;
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offScreenFrameBuf.height = FB_DIM;
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VkResult err;
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// Color attachments
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// Color attachments
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// (World space) Positions
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// (World space) Positions
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@ -452,8 +440,7 @@ public:
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renderPassInfo.subpassCount = 1;
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renderPassInfo.subpassCount = 1;
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renderPassInfo.pSubpasses = &subpass;
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renderPassInfo.pSubpasses = &subpass;
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err = vkCreateRenderPass(device, &renderPassInfo, nullptr, &offScreenFrameBuf.renderPass);
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VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassInfo, nullptr, &offScreenFrameBuf.renderPass));
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assert(!err);
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std::array<VkImageView,4> attachments;
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std::array<VkImageView,4> attachments;
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attachments[0] = offScreenFrameBuf.position.view;
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attachments[0] = offScreenFrameBuf.position.view;
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@ -472,8 +459,7 @@ public:
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fbufCreateInfo.height = offScreenFrameBuf.height;
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fbufCreateInfo.height = offScreenFrameBuf.height;
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fbufCreateInfo.layers = 1;
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fbufCreateInfo.layers = 1;
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err = vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offScreenFrameBuf.frameBuffer);
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VK_CHECK_RESULT(vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offScreenFrameBuf.frameBuffer));
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assert(!err);
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flushSetupCommandBuffer();
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flushSetupCommandBuffer();
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createSetupCommandBuffer();
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createSetupCommandBuffer();
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@ -565,8 +551,6 @@ public:
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// and blitting it to the different texture targets
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// and blitting it to the different texture targets
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void buildDeferredCommandBuffer()
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void buildDeferredCommandBuffer()
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{
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{
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VkResult err;
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// Create separate command buffer for offscreen
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// Create separate command buffer for offscreen
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// rendering
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// rendering
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if (offScreenCmdBuffer == VK_NULL_HANDLE)
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if (offScreenCmdBuffer == VK_NULL_HANDLE)
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cmdPool,
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cmdPool,
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VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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1);
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1);
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VkResult vkRes = vkAllocateCommandBuffers(device, &cmd, &offScreenCmdBuffer);
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VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmd, &offScreenCmdBuffer));
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assert(!vkRes);
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}
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}
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VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
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VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
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@ -596,8 +579,7 @@ public:
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renderPassBeginInfo.clearValueCount = clearValues.size();
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renderPassBeginInfo.clearValueCount = clearValues.size();
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renderPassBeginInfo.pClearValues = clearValues.data();
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renderPassBeginInfo.pClearValues = clearValues.data();
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err = vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo);
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VK_CHECK_RESULT(vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo));
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assert(!err);
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vkCmdBeginRenderPass(offScreenCmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBeginRenderPass(offScreenCmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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@ -629,8 +611,7 @@ public:
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blit(offScreenFrameBuf.normal.image, textureTargets.normal.image);
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blit(offScreenFrameBuf.normal.image, textureTargets.normal.image);
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blit(offScreenFrameBuf.albedo.image, textureTargets.albedo.image);
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blit(offScreenFrameBuf.albedo.image, textureTargets.albedo.image);
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err = vkEndCommandBuffer(offScreenCmdBuffer);
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VK_CHECK_RESULT(vkEndCommandBuffer(offScreenCmdBuffer));
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assert(!err);
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}
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}
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void loadTextures()
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void loadTextures()
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@ -668,15 +649,12 @@ public:
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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renderPassBeginInfo.pClearValues = clearValues;
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VkResult err;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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{
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// Set target frame buffer
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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assert(!err);
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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@ -717,42 +695,10 @@ public:
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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err = vkEndCommandBuffer(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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assert(!err);
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}
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}
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}
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}
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void draw()
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{
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VkResult err;
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// Get next image in the swap chain (back/front buffer)
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err = swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer);
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assert(!err);
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submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
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// Gather command buffers to be sumitted to the queue
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std::vector<VkCommandBuffer> submitCmdBuffers = {
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offScreenCmdBuffer,
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drawCmdBuffers[currentBuffer],
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};
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submitInfo.commandBufferCount = submitCmdBuffers.size();
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submitInfo.pCommandBuffers = submitCmdBuffers.data();
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// Submit to queue
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err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
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assert(!err);
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submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
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err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
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assert(!err);
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err = vkQueueWaitIdle(queue);
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assert(!err);
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}
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void loadMeshes()
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void loadMeshes()
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{
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{
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loadMesh(getAssetPath() + "models/armor/armor.dae", &meshes.example, vertexLayout, 1.0f);
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loadMesh(getAssetPath() + "models/armor/armor.dae", &meshes.example, vertexLayout, 1.0f);
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poolSizes.data(),
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poolSizes.data(),
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2);
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2);
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VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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assert(!vkRes);
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}
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}
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void setupDescriptorSetLayout()
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void setupDescriptorSetLayout()
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setLayoutBindings.data(),
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setLayoutBindings.data(),
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setLayoutBindings.size());
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setLayoutBindings.size());
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VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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assert(!err);
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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vkTools::initializers::pipelineLayoutCreateInfo(
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vkTools::initializers::pipelineLayoutCreateInfo(
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&descriptorSetLayout,
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&descriptorSetLayout,
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1);
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1);
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err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.deferred);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.deferred));
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assert(!err);
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// Offscreen (scene) rendering pipeline layout
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// Offscreen (scene) rendering pipeline layout
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err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.offscreen);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.offscreen));
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assert(!err);
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}
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}
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void setupDescriptorSet()
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void setupDescriptorSet()
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@ -943,8 +885,7 @@ public:
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&descriptorSetLayout,
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&descriptorSetLayout,
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1);
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1);
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VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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assert(!vkRes);
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// Image descriptor for the offscreen texture targets
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// Image descriptor for the offscreen texture targets
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VkDescriptorImageInfo texDescriptorPosition =
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VkDescriptorImageInfo texDescriptorPosition =
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@ -1002,8 +943,7 @@ public:
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
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// Offscreen (scene)
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// Offscreen (scene)
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vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.offscreen);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.offscreen));
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assert(!vkRes);
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VkDescriptorImageInfo texDescriptorSceneColormap =
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VkDescriptorImageInfo texDescriptorSceneColormap =
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vkTools::initializers::descriptorImageInfo(
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vkTools::initializers::descriptorImageInfo(
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@ -1101,14 +1041,12 @@ public:
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pipelineCreateInfo.stageCount = shaderStages.size();
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pipelineCreateInfo.stageCount = shaderStages.size();
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pipelineCreateInfo.pStages = shaderStages.data();
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pipelineCreateInfo.pStages = shaderStages.data();
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VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.deferred);
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.deferred));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
// Debug display pipeline
|
// Debug display pipeline
|
||||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/deferred/debug.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/deferred/debug.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/deferred/debug.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/deferred/debug.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.debug);
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.debug));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
// Offscreen pipeline
|
// Offscreen pipeline
|
||||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/deferred/mrt.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/deferred/mrt.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
|
|
@ -1132,9 +1070,7 @@ public:
|
||||||
colorBlendState.attachmentCount = blendAttachmentStates.size();
|
colorBlendState.attachmentCount = blendAttachmentStates.size();
|
||||||
colorBlendState.pAttachments = blendAttachmentStates.data();
|
colorBlendState.pAttachments = blendAttachmentStates.data();
|
||||||
|
|
||||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.offscreen);
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.offscreen));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Prepare and initialize uniform buffer containing shader uniforms
|
// Prepare and initialize uniform buffer containing shader uniforms
|
||||||
|
|
@ -1143,8 +1079,9 @@ public:
|
||||||
// Fullscreen vertex shader
|
// Fullscreen vertex shader
|
||||||
createBuffer(
|
createBuffer(
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
sizeof(uboVS),
|
sizeof(uboVS),
|
||||||
&uboVS,
|
nullptr,
|
||||||
&uniformData.vsFullScreen.buffer,
|
&uniformData.vsFullScreen.buffer,
|
||||||
&uniformData.vsFullScreen.memory,
|
&uniformData.vsFullScreen.memory,
|
||||||
&uniformData.vsFullScreen.descriptor);
|
&uniformData.vsFullScreen.descriptor);
|
||||||
|
|
@ -1152,8 +1089,9 @@ public:
|
||||||
// Deferred vertex shader
|
// Deferred vertex shader
|
||||||
createBuffer(
|
createBuffer(
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
sizeof(uboOffscreenVS),
|
sizeof(uboOffscreenVS),
|
||||||
&uboOffscreenVS,
|
nullptr,
|
||||||
&uniformData.vsOffscreen.buffer,
|
&uniformData.vsOffscreen.buffer,
|
||||||
&uniformData.vsOffscreen.memory,
|
&uniformData.vsOffscreen.memory,
|
||||||
&uniformData.vsOffscreen.descriptor);
|
&uniformData.vsOffscreen.descriptor);
|
||||||
|
|
@ -1161,8 +1099,9 @@ public:
|
||||||
// Deferred fragment shader
|
// Deferred fragment shader
|
||||||
createBuffer(
|
createBuffer(
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
sizeof(uboFragmentLights),
|
sizeof(uboFragmentLights),
|
||||||
&uboFragmentLights,
|
nullptr,
|
||||||
&uniformData.fsLights.buffer,
|
&uniformData.fsLights.buffer,
|
||||||
&uniformData.fsLights.memory,
|
&uniformData.fsLights.memory,
|
||||||
&uniformData.fsLights.descriptor);
|
&uniformData.fsLights.descriptor);
|
||||||
|
|
@ -1186,8 +1125,7 @@ public:
|
||||||
uboVS.model = glm::mat4();
|
uboVS.model = glm::mat4();
|
||||||
|
|
||||||
uint8_t *pData;
|
uint8_t *pData;
|
||||||
VkResult err = vkMapMemory(device, uniformData.vsFullScreen.memory, 0, sizeof(uboVS), 0, (void **)&pData);
|
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsFullScreen.memory, 0, sizeof(uboVS), 0, (void **)&pData));
|
||||||
assert(!err);
|
|
||||||
memcpy(pData, &uboVS, sizeof(uboVS));
|
memcpy(pData, &uboVS, sizeof(uboVS));
|
||||||
vkUnmapMemory(device, uniformData.vsFullScreen.memory);
|
vkUnmapMemory(device, uniformData.vsFullScreen.memory);
|
||||||
}
|
}
|
||||||
|
|
@ -1196,16 +1134,15 @@ public:
|
||||||
{
|
{
|
||||||
uboOffscreenVS.projection = glm::perspective(glm::radians(45.0f), (float)width / (float)height, 0.1f, 256.0f);
|
uboOffscreenVS.projection = glm::perspective(glm::radians(45.0f), (float)width / (float)height, 0.1f, 256.0f);
|
||||||
uboOffscreenVS.view = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
|
uboOffscreenVS.view = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
|
||||||
uboOffscreenVS.view = glm::rotate(uboOffscreenVS.view, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
|
||||||
uboOffscreenVS.view = glm::rotate(uboOffscreenVS.view, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
|
||||||
uboOffscreenVS.view = glm::rotate(uboOffscreenVS.view, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
|
||||||
|
|
||||||
uboOffscreenVS.model = glm::mat4();
|
uboOffscreenVS.model = glm::mat4();
|
||||||
uboOffscreenVS.model = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.25f, 0.0f));
|
uboOffscreenVS.model = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.25f, 0.0f) + cameraPos);
|
||||||
|
uboOffscreenVS.model = glm::rotate(uboOffscreenVS.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||||
|
uboOffscreenVS.model = glm::rotate(uboOffscreenVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
||||||
|
uboOffscreenVS.model = glm::rotate(uboOffscreenVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||||
|
|
||||||
uint8_t *pData;
|
uint8_t *pData;
|
||||||
VkResult err = vkMapMemory(device, uniformData.vsOffscreen.memory, 0, sizeof(uboOffscreenVS), 0, (void **)&pData);
|
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsOffscreen.memory, 0, sizeof(uboOffscreenVS), 0, (void **)&pData));
|
||||||
assert(!err);
|
|
||||||
memcpy(pData, &uboOffscreenVS, sizeof(uboOffscreenVS));
|
memcpy(pData, &uboOffscreenVS, sizeof(uboOffscreenVS));
|
||||||
vkUnmapMemory(device, uniformData.vsOffscreen.memory);
|
vkUnmapMemory(device, uniformData.vsOffscreen.memory);
|
||||||
}
|
}
|
||||||
|
|
@ -1248,12 +1185,29 @@ public:
|
||||||
uboFragmentLights.viewPos = glm::vec4(0.0f, 0.0f, -zoom, 0.0f);
|
uboFragmentLights.viewPos = glm::vec4(0.0f, 0.0f, -zoom, 0.0f);
|
||||||
|
|
||||||
uint8_t *pData;
|
uint8_t *pData;
|
||||||
VkResult err = vkMapMemory(device, uniformData.fsLights.memory, 0, sizeof(uboFragmentLights), 0, (void **)&pData);
|
VK_CHECK_RESULT(vkMapMemory(device, uniformData.fsLights.memory, 0, sizeof(uboFragmentLights), 0, (void **)&pData));
|
||||||
assert(!err);
|
|
||||||
memcpy(pData, &uboFragmentLights, sizeof(uboFragmentLights));
|
memcpy(pData, &uboFragmentLights, sizeof(uboFragmentLights));
|
||||||
vkUnmapMemory(device, uniformData.fsLights.memory);
|
vkUnmapMemory(device, uniformData.fsLights.memory);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void draw()
|
||||||
|
{
|
||||||
|
VulkanExampleBase::prepareFrame();
|
||||||
|
|
||||||
|
// Submit offscreen rendering command buffer
|
||||||
|
// todo : use event to ensure that offscreen result is finished bfore render command buffer is started
|
||||||
|
std::vector<VkCommandBuffer> submitCmdBuffers = {
|
||||||
|
offScreenCmdBuffer,
|
||||||
|
drawCmdBuffers[currentBuffer],
|
||||||
|
};
|
||||||
|
submitCmdBuffers.push_back(drawCmdBuffers[currentBuffer]);
|
||||||
|
submitInfo.commandBufferCount = submitCmdBuffers.size();
|
||||||
|
submitInfo.pCommandBuffers = submitCmdBuffers.data();
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||||
|
|
||||||
|
VulkanExampleBase::submitFrame();
|
||||||
|
}
|
||||||
|
|
||||||
void prepare()
|
void prepare()
|
||||||
{
|
{
|
||||||
|
|
@ -1278,9 +1232,7 @@ public:
|
||||||
{
|
{
|
||||||
if (!prepared)
|
if (!prepared)
|
||||||
return;
|
return;
|
||||||
vkDeviceWaitIdle(device);
|
|
||||||
draw();
|
draw();
|
||||||
vkDeviceWaitIdle(device);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void viewChanged()
|
virtual void viewChanged()
|
||||||
|
|
@ -1294,6 +1246,35 @@ public:
|
||||||
reBuildCommandBuffers();
|
reBuildCommandBuffers();
|
||||||
updateUniformBuffersScreen();
|
updateUniformBuffersScreen();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
virtual void keyPressed(uint32_t keyCode)
|
||||||
|
{
|
||||||
|
switch (keyCode)
|
||||||
|
{
|
||||||
|
case 0x44:
|
||||||
|
case GAMEPAD_BUTTON_A:
|
||||||
|
toggleDebugDisplay();
|
||||||
|
updateTextOverlay();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
|
||||||
|
{
|
||||||
|
#if defined(__ANDROID__)
|
||||||
|
textOverlay->addText("Press \"Button A\" to toggle render targets", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||||
|
#else
|
||||||
|
textOverlay->addText("Press \"d\" to to toggle render targets", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||||
|
#endif
|
||||||
|
// Render targets
|
||||||
|
if (debugDisplay)
|
||||||
|
{
|
||||||
|
textOverlay->addText("World Position", (float)width * 0.25f, (float)height * 0.5f - 25.0f, VulkanTextOverlay::alignCenter);
|
||||||
|
textOverlay->addText("World normals", (float)width * 0.75f, (float)height * 0.5f - 25.0f, VulkanTextOverlay::alignCenter);
|
||||||
|
textOverlay->addText("Color", (float)width * 0.25f, (float)height - 25.0f, VulkanTextOverlay::alignCenter);
|
||||||
|
textOverlay->addText("Final image", (float)width * 0.75f, (float)height - 25.0f, VulkanTextOverlay::alignCenter);
|
||||||
|
}
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
VulkanExample *vulkanExample;
|
VulkanExample *vulkanExample;
|
||||||
|
|
@ -1304,15 +1285,6 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||||
if (vulkanExample != NULL)
|
if (vulkanExample != NULL)
|
||||||
{
|
{
|
||||||
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
|
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
|
||||||
if (uMsg == WM_KEYDOWN)
|
|
||||||
{
|
|
||||||
switch (wParam)
|
|
||||||
{
|
|
||||||
case 0x44:
|
|
||||||
vulkanExample->toggleDebugDisplay();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue