Debug quad shader

Fixes #424
This commit is contained in:
saschawillems 2018-02-20 19:28:44 +01:00
parent 1c352e106e
commit 36dbb037c6
2 changed files with 3 additions and 16 deletions

View file

@ -1,17 +1,5 @@
#version 450 #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec2 inUV;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 model;
} ubo;
layout (location = 0) out vec2 outUV; layout (location = 0) out vec2 outUV;
out gl_PerVertex out gl_PerVertex
@ -19,9 +7,8 @@ out gl_PerVertex
vec4 gl_Position; vec4 gl_Position;
}; };
void main() void main()
{ {
outUV = inUV; outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
gl_Position = ubo.projection * ubo.model * vec4(inPos.xyz, 1.0); gl_Position = vec4(outUV, 0.0f, 1.0f);
} }