Apply vertex offset to indices
Fixes rendering for other models like sponza Refs #677
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1 changed files with 3 additions and 1 deletions
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@ -313,6 +313,8 @@ private:
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bool hasColor = aMesh->HasVertexColors(0);
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bool hasColor = aMesh->HasVertexColors(0);
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bool hasNormals = aMesh->HasNormals();
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bool hasNormals = aMesh->HasNormals();
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const uint32_t vertexOffset = static_cast<uint32_t>(vertices.size());
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for (uint32_t v = 0; v < aMesh->mNumVertices; v++)
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for (uint32_t v = 0; v < aMesh->mNumVertices; v++)
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{
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{
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Vertex vertex;
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Vertex vertex;
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@ -330,7 +332,7 @@ private:
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{
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{
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for (uint32_t j = 0; j < 3; j++)
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for (uint32_t j = 0; j < 3; j++)
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{
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{
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indices.push_back(aMesh->mFaces[f].mIndices[j]);
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indices.push_back(vertexOffset + aMesh->mFaces[f].mIndices[j]);
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}
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}
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}
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}
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