Minor code cleanup

This commit is contained in:
Sascha Willems 2023-07-16 15:55:58 +02:00
parent b64c31357f
commit 384b2031a2
8 changed files with 41 additions and 60 deletions

View file

@ -1,7 +1,7 @@
/*
* Vulkan Example - Cube map texture loading and displaying
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
@ -256,7 +256,7 @@ public:
sampler.mipLodBias = 0.0f;
sampler.compareOp = VK_COMPARE_OP_NEVER;
sampler.minLod = 0.0f;
sampler.maxLod = cubeMap.mipLevels;
sampler.maxLod = static_cast<float>(cubeMap.mipLevels);
sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler.maxAnisotropy = 1.0f;
if (vulkanDevice->features.samplerAnisotropy)
@ -364,10 +364,7 @@ public:
};
VkDescriptorPoolCreateInfo descriptorPoolInfo =
vks::initializers::descriptorPoolCreateInfo(
poolSizes.size(),
poolSizes.data(),
2);
vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
@ -436,7 +433,7 @@ public:
1,
&textureDescriptor)
};
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
// Sky box descriptor set
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skybox));
@ -456,7 +453,7 @@ public:
1,
&textureDescriptor)
};
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
}
void preparePipelines()
@ -480,7 +477,7 @@ public:
pipelineCI.pViewportState = &viewportState;
pipelineCI.pDepthStencilState = &depthStencilState;
pipelineCI.pDynamicState = &dynamicState;
pipelineCI.stageCount = shaderStages.size();
pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
pipelineCI.pStages = shaderStages.data();
pipelineCI.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({ vkglTF::VertexComponent::Position, vkglTF::VertexComponent::Normal });