Replaced the deprecated debug marker sample with debug utils
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17e2abb036
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3a15ec4eb9
31 changed files with 251 additions and 255 deletions
14
shaders/glsl/debugutils/postprocess.vert
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14
shaders/glsl/debugutils/postprocess.vert
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#version 450
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layout (location = 0) out vec2 outUV;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main()
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{
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outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
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gl_Position = vec4(outUV * vec2(2.0f, 2.0f) + vec2(-1.0f, -1.0f), 0.0f, 1.0f);
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}
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