Replaced the deprecated debug marker sample with debug utils
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17e2abb036
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3a15ec4eb9
31 changed files with 251 additions and 255 deletions
15
shaders/hlsl/debugutils/postprocess.vert
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15
shaders/hlsl/debugutils/postprocess.vert
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// Copyright 2020 Google LLC
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struct VSOutput
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{
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float4 Pos : SV_POSITION;
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[[vk::location(0)]] float2 UV : TEXCOORD0;
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};
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VSOutput main(uint VertexIndex : SV_VertexID)
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{
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VSOutput output = (VSOutput)0;
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output.UV = float2((VertexIndex << 1) & 2, VertexIndex & 2);
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output.Pos = float4(output.UV * float2(2.0f, 2.0f) + float2(-1.0f, -1.0f), 0.0f, 1.0f);
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return output;
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}
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