updating sbt record data example to also cover miss sbt data
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11 changed files with 90 additions and 29 deletions
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@ -3,7 +3,15 @@
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layout(location = 0) rayPayloadInEXT vec3 hitValue;
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layout(shaderRecordEXT, std430) buffer SBT {
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float r;
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float g;
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float b;
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};
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void main()
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{
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// for now, we do nothing in the miss program
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// Update the hit value to the hit record SBT data associated with this
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// miss record
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hitValue = vec3(r, g, b);
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}
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