Fixed typos

This commit is contained in:
Sascha Willems 2020-08-08 13:59:58 +02:00
parent e1ec3b6c78
commit 3abe588157
22 changed files with 32 additions and 32 deletions

View file

@ -4,7 +4,7 @@
* Note: Requires a device that supports the VK_EXT_conditional_rendering extension
*
* With conditional rendering it's possible to execute certain rendering commands based on a buffer value instead of having to rebuild the command buffers.
* This example sets up a conditonal buffer with one value per glTF part, that is used to toggle visibility of single model parts.
* This example sets up a conditional buffer with one value per glTF part, that is used to toggle visibility of single model parts.
*
* Copyright (C) 2018 by Sascha Willems - www.saschawillems.de
*
@ -268,7 +268,7 @@ public:
/*
[POI] Extension specific setup
Gets the function pointers required for conditonal rendering
Gets the function pointers required for conditional rendering
Sets up a dedicated conditional buffer that is used to determine visibility at draw time
*/
void prepareConditionalRendering()