Fixed typos
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22 changed files with 32 additions and 32 deletions
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@ -4,7 +4,7 @@
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* Note: Requires a device that supports the VK_EXT_conditional_rendering extension
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*
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* With conditional rendering it's possible to execute certain rendering commands based on a buffer value instead of having to rebuild the command buffers.
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* This example sets up a conditonal buffer with one value per glTF part, that is used to toggle visibility of single model parts.
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* This example sets up a conditional buffer with one value per glTF part, that is used to toggle visibility of single model parts.
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*
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* Copyright (C) 2018 by Sascha Willems - www.saschawillems.de
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*
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@ -268,7 +268,7 @@ public:
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/*
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[POI] Extension specific setup
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Gets the function pointers required for conditonal rendering
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Gets the function pointers required for conditional rendering
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Sets up a dedicated conditional buffer that is used to determine visibility at draw time
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*/
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void prepareConditionalRendering()
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