Updated compute shader particle system with point sprites and gradient coloring

This commit is contained in:
saschawillems 2016-05-14 23:09:17 +02:00
parent 72af27a49a
commit 3ae4f26901
9 changed files with 131 additions and 77 deletions

View file

@ -3,11 +3,16 @@
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 0) uniform sampler2D samplerColorMap;
layout (binding = 1) uniform sampler2D samplerGradientRamp;
layout (location = 0) in vec4 inColor;
layout (location = 1) in float inGradientPos;
layout (location = 0) out vec4 outFragColor;
void main ()
{
outFragColor = inColor;
vec3 color = texture(samplerGradientRamp, vec2(inGradientPos, 0.0)).rgb;
outFragColor.rgb = texture(samplerColorMap, gl_PointCoord).rgb * color;
}